nemafakei Posted January 16, 2006 Share Posted January 16, 2006 We should be asking ourselves what things we want to be able to do via the keyboard. Here're a few suggestions.MODAL KEYSCTRL Force FireALT Force Move (Crush, Capture/Kamikaze, Escort)SHIFT Add to selectionCTRL+1 Set as hotkey group 1-4.CTRL+F9 Set as hotkey map position F9-12B+1 Build unit/structure in position 1 (or 2, 3, etc) of sidebarACTION KEYSP Place buildingD DeployR Repair selected building (DII) OR Modal Repair (D2TM so far) OR Toggle repair cursor (C&C)U Upgrade selected buildingS Stop unitC Have unit call a carryallH Center on conyard. If more than one, center on conyard with lowest ID, then, if H is pressed again, cycle through all conyards. If no conyard, center on lowest numbered Palace, Outpost, Heavy Factory, Light Factory, Starport, WOR, Barracks, Refinery, Hi Tech Factory, Repair Facility, Ix, Windtrap, Rocket Turret, Turret (if no palace, find an outpost, etc) and do not cycle.INTERFACE KEYSHOME Previous construction groupEND Next construction groupPGUP Units/Buildings scroll upPGDN Units/Buildings scroll downARROWS Move view of battlefieldESC QuitF1 MentatF2 Options Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted January 17, 2006 Share Posted January 17, 2006 sounds good. The SHIFT key is already built in for the next DEMO. Other keys are not hard to code. Quote Link to comment Share on other sites More sharing options...
Gilneas Posted January 21, 2006 Share Posted January 21, 2006 X for scatter.Brilliant one on the C - Call for Carryall.By the way, do damaged units get automatically picked up by a carryall? Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted January 21, 2006 Share Posted January 21, 2006 well the repair facility does not function yet, but i do intent to do so. Also , units who are called for repairing should be picked up then too yes. Quote Link to comment Share on other sites More sharing options...
Swordmaster_Duncan Posted January 22, 2006 Share Posted January 22, 2006 If you are implementing a waypoint system, a shortcut key to that would be handy. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted January 22, 2006 Share Posted January 22, 2006 waypoint system is not nescesary at this stage imo. The maps are not that big to make it usefull, so its priority is very low. However, i do intend to extend the engine capabilities once D2TM is completed, so i can make a bigger extention of the game and its 'genre' ;) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted February 17, 2006 Author Share Posted February 17, 2006 Clicking on a factory structure or palace should bring up the build menu for that structure group (eg clicking on conyard should make the sidebar open the 'buildings' tab) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted February 17, 2006 Share Posted February 17, 2006 Thats a nice addition indeed! Quote Link to comment Share on other sites More sharing options...
Erik Posted February 17, 2006 Share Posted February 17, 2006 I have a couple suggestions.Right click on the radar to move your view to that location, left click on radar to order units to move there if selected. Kind of like how the Total Annihlation map worked. Quote Link to comment Share on other sites More sharing options...
Sfon Posted February 18, 2006 Share Posted February 18, 2006 I have a couple suggestions.Right click on the radar to move your view to that location, left click on radar to order units to move there if selected. Kind of like how the Total Annihlation map worked.Considering that 90% of the time I want to drag the view around when I click on the map, and for me right clicking is harder especially with draging, I do not like this idea. Personally I think force move/attack should be used for giving orders on the radar screen. Quote Link to comment Share on other sites More sharing options...
Erik Posted February 18, 2006 Share Posted February 18, 2006 The right click to move the map around is because the left click tells units to go there. This way, you can move the map around while having units selected. I think the best thing to do is to let us set our own keys. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted February 18, 2006 Share Posted February 18, 2006 Actually, with 'quick moving' how much time do you 'save'? I always found my units not moving exactly where i wanted using quick move, so i did not use it. However, i could make a ctrl-F5/F9 so you can quick jump around? Quote Link to comment Share on other sites More sharing options...
The_Beast Posted February 18, 2006 Share Posted February 18, 2006 I want to know when ( demo 4 or v1 ) you gonna focus on implanting a good control system with the ideas that people are asking in this post.ctrl Force move/ alt force attack, x makes units scatters, the quick radar fonction and other common rts controls?also 2 things that would be cool are 1 double Left click on one unit, select all units of the same type your can see in the screen.a quick key, that select all unit in the screen and if you double hit that key select all the units in the map. Quote Link to comment Share on other sites More sharing options...
Sfon Posted February 19, 2006 Share Posted February 19, 2006 Actually, with 'quick moving' how much time do you 'save'? I always found my units not moving exactly where i wanted using quick move, so i did not use it. However, i could make a ctrl-F5/F9 so you can quick jump around?If by "quick moving" you mean giving orders on the automap, honestly I don't think it is very important anymore. In the original Dune 2 it made things much easier if you wanted to give orders to a whole bunch of units to attack something building sized or move to a general area, but now with the ability to select more than one unit at once it isn't as much of a hassle to just move the view there since you only need to do it once. Just about the only time I really miss it in D2TM is when I want to send many units in different directions from the base to explore. Quote Link to comment Share on other sites More sharing options...
Erik Posted February 20, 2006 Share Posted February 20, 2006 I always just used it to reinforce my tanks that were already there. The map allowed me to get the in the general area, an I could fine tune it when they got there. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted February 22, 2006 Share Posted February 22, 2006 I have always found the ability to give movement/attack orders via the minimap useful, and not only in Dune 2. Why not include this ability? Especially if it's combined with easy waypoint-placement system (like in Starcraft) ::) Quote Link to comment Share on other sites More sharing options...
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