Jump to content

Recommended Posts

Posted

I was playing against the AI, trying out some different ideas... and I noticed something.  I surrounded the AI base with Minos, placed fedys by its factory, and snipers at the barrics with drones overhead (you get the picture)

Then I left to run some errands.  When I came back, the base was still surrounded, no spice was being gathered, but somehow the AI still had funds to make units.

So I started a new game, played around for a bit, and did the same thing.  It would appear that as long as you don't start destroying buildings, and even if you prevent the AI from gathering Spice, somehow the AI still has funding.  Bug in the game, or just something put in by the coders to make the AI on "hard" harder to beat?

Posted

never noticed it... usually the AI sells off its base when i starve its spice.

Why are you playing on easy then noob. :P Only time I ever saw it sell was on easy and not normal or hard. 

Posted

lol ai have insificient funds... play map where a just little bit spice... then spice ends he dont create units...

Posted

Though I don't think "hugely" describes it well. Unless I am wrong, build times are reduced by 25% and costs are reduced by 50%.

Which would make a hell of a difference if they had bothered to program the AI decently. The fact is the build speed reduction doesn't make that much difference due to the AI having to wait about 8 seconds between construction of each unit anyway.

Posted

and dont forget the fact, that the ai never built multiple buildings, so after a while u will be much faster than him in unit-production

Posted

Yes, I have noticed that too.  The AI never ends its money even if the spice doesnt flow and you wait  the time you want! When i play with the AI patch on, it seems more difficult and sometimes it even builds 2 buildings of each! but what makes me wonder is why the Ai never expands to another base..., I guess i saw it when the game was in normal conditions and without the AI patch. Was it because it just got an MCV in a crate or did he "though" and create one to do that?!

Another thing I noticed in the AI patch is that it never uses ALL its unis, it never builds ALL its units. They just stick to half of its units! Even if you are playing with 2 types of Ordos, one makes mortar infantary and the other makes gas...they dont mix! And if they are playing with subhouses like guild, they never make NIAB tanks!!! Those are the best, they just build Guild makers... those suck!

Cant the AI patch be altered so you can Ally with AI or make AI alliances or even to make the AI build 3 buildings of each or something like that and expand?

  • 4 months later...
Posted

I remember the AI selling all their buildings on a map without spice. It happened a good number of times. We were at each other's necks (though it was more of me messing with the AI), and without even touching the its base with my units, the AI killed itself.

Perhaps a second condition must hold: Run out of credits too quickly when one controls no refinery?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.