Mozared Posted October 1, 2004 Share Posted October 1, 2004 Block of your base entrances with contaminators very early. i know a good player always gets his scouts in, but this will stop him some time. haven't tryed, could work though. only problem then is that you lose fremen/sards because of holding of enemy scouts 5 minutes... not worth it.Mozared Quote Link to comment Share on other sites More sharing options...
JulesG Posted October 22, 2004 Share Posted October 22, 2004 :OI tested out my Conflict of the Landsraad mod where the contaminators are slightly faster and are almost invincible with most infantry unable to kill them.Unfortunately even with mortars I was unable to stem the tide when I played the "Save the Duke" mission! I have never been wiped out so quickly!I have now increased damage for all types of weapon (heavy weapons more than light) and can now get through that mission (just - good job you get some Minos later on to help out) - of course this may mean that the rest of the time the contaminator sucks again...So I am wondering whether to have two versions - a weaker one for campaign and a real b*****d for skirmish! Quote Link to comment Share on other sites More sharing options...
nemafakei Posted October 22, 2004 Share Posted October 22, 2004 Reduce the max health slightly enough to make them defeatable in the mission, or perhaps reduce their damage so it takes two hits to kill most units. Quote Link to comment Share on other sites More sharing options...
JulesG Posted October 22, 2004 Share Posted October 22, 2004 The point I was making was that making them tougher to kill (using the Invincible armour and setting individual damage levels in all warheads for each type of weapon) for infantry/units so that the contaminator is useful in skirmish conflicts with the missions, so I am not surprised Westwood copped out.I was thus thinking that two versions might be the answer (like in Dune2k you got some extra tougher units only in skirmish eg Sard, Grenade thrower etc). However I cant be bothered to mess around that much.As it is I have done enough to survive in missions and make it tougher in skirmish, but I expect when my mod comes out people will still say it is a useless unit! Quote Link to comment Share on other sites More sharing options...
DelugeD Posted October 22, 2004 Share Posted October 22, 2004 Chris Longpre Are you or do you know of anyone that is thinking of making another RTSBased on Dune. maybe an expansion pack or something to breathe a new life into this game and bring in more players. Quote Link to comment Share on other sites More sharing options...
Imperial Sardaukar Posted October 30, 2004 Share Posted October 30, 2004 Sabetours and Ornis must stay. They are REAL Dune units. They are actually in the original FH books, you cannot remove them for they are important to the Dune storyline. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted October 30, 2004 Share Posted October 30, 2004 Dune Editing has lots of mods if you've never come across them. As to new Dune games, nothing is being done professionally, but again, Dune Editing has a few projects going. Quote Link to comment Share on other sites More sharing options...
Chris Longpre Posted December 4, 2004 Share Posted December 4, 2004 DelugeD, I do not know of any professional game company doing a 'Dune' RTS game... but I've been out of the industry nearly 3 years now. It's always possible. Personally, I really like the ideas for mods of Emp & other games, Like Battlezone2000, for Dune. Some good stuff. :)--Chris Quote Link to comment Share on other sites More sharing options...
DjCiD Posted December 5, 2004 Share Posted December 5, 2004 Correct me if I'm wrong, which I know they will, but didn't Mahdi post an interview with B Anderson and Franks Sons in which they mentioned discussion with a game company to make a Dune game and an animation movie/series? I wonder how things are shaping up. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted December 5, 2004 Share Posted December 5, 2004 Yup, i think you're right. Quote Link to comment Share on other sites More sharing options...
gunner154 Posted December 8, 2004 Share Posted December 8, 2004 I think the Guild Maker shouldn't even be there. How about replacing it with something like a Fish Speaker or some equivalent? Quote Link to comment Share on other sites More sharing options...
KALONY Posted December 16, 2004 Share Posted December 16, 2004 i didnt read the whole thread, but do any1 use the ordos saboteur? (i dont mean the saboteur in the EYE od the SKY). so imo this is a useless unit 2. im playing now since round abaut 1 year, and i never saw any1 using it.KALONY Quote Link to comment Share on other sites More sharing options...
jeff2429 Posted December 16, 2004 Share Posted December 16, 2004 I like to use it, when I'm messing around. Put 25 in a row then kill the first with a dusty and chain-reaction. ;D Otherwise it is pretty useless. Quote Link to comment Share on other sites More sharing options...
KALONY Posted December 16, 2004 Share Posted December 16, 2004 isnt "messing araund" useless??? heheKALONY Quote Link to comment Share on other sites More sharing options...
jeff2429 Posted December 16, 2004 Share Posted December 16, 2004 Its not usless when I play agaist you since it always works. Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted December 16, 2004 Share Posted December 16, 2004 Hey Jeff just made #9 on one of the forum stats !! (time online) hah... guess reading all my old posts finally paid off for you huh? Quote Link to comment Share on other sites More sharing options...
jeff2429 Posted December 16, 2004 Share Posted December 16, 2004 I been there about 2 weeks lol, yea lol I guess I do read alot. Quote Link to comment Share on other sites More sharing options...
Da_Schorpie Posted December 17, 2004 Share Posted December 17, 2004 I think emperor is pretty balanced, that's why I love it so much ;Dmaybe if ur giving some units more strenght that they become imbalanced or something, u never know ;) Quote Link to comment Share on other sites More sharing options...
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