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Guild NIAB tanks


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leeches are really useless units, but they arent THAT bad, right?

well they work against human players to distract them while u use infiltrators to take out his outpost(s) and move ur forces in undetected.

against computer players they rock, coz the computer never repairs them.

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The other major downside of NIAB tanks is their temporary post-jump immobility... a trait shared with Red Alert 2's Chrono Legionnaires; further, there is a regneration delay on the fold unit - anyone remember the chrono tank from the original Red Alert?  Given those two facts, NIABs are best driven into battle, so that they can warp out if they get into trouble (hotkeying helps).

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I mean, later in the game you always discover some units who are forgotten, like scouts or single Airdrone or used Carryalls, and with the NIAB you see suddenly your own NIAB coming trough your base while you said them to teleport years ago to the back of your base...

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  • 2 weeks later...

use Kindjal/morters/troopers. in groups of 5

if its latter in the game and your ordos then use

Devastators. 8) 8) 8)

leech spore and aircraft is also vary good at that.

Don't forget that you can use the guild to! 8)

::) ::)

PS i'm new to this board

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