Jump to content

Fey

Fedaykin
  • Posts

    1,030
  • Joined

  • Last visited

  • Days Won

    35

Fey last won the day on October 10

Fey had the most liked content!

Reputation

60 Good

6 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. broken? umm. well, I've got my copy here until funky gets back to us: ColoursBinEditor.exe hope that helps xD
  2. ah, apologies that I haven't responded; we noticed this post but I was busy patching some other stuff ^^ for anyone else having the same issue, I'll elaborate: once upon a time, in order to play missions with mods, players had to copy the mod files into the folders and stuff themselves. it was a huge pain in the butt since you had to back up everything, and then replace later with the original files when you wanted to play different missions Feda's upgrades to the Mission Launcher do this on the back-end, automatically copying mod files under CustomCampaignData where they're needed, when they're needed, and then replacing them with backup files when you're finished with the mission. this is how the mod files from one campaign get into your main data folder in the first place as for why they remain there and why the Mission Launcher doesn't replace them with the backups, that probably has something to do with the read-write permissions of the install directory. I don't really know how it works, but what I do know is that trying different install directories or adjusting the permissions for the directory you install to can remedy this issue I hope that helps anybody encountering the same issue
  3. ugh💀 it was brought to my attention that some changes to the Set Tile Property and Add Concrete events have broken some such things on various maps. this issue probably sprung up with the recent addition of variables and all the cool stuff that enables us to do. alas, making progress sometimes means experiencing setbacks along the way... this amounts to little more than a visual error, but I refuse to leave that alone! before I go bugging dato and gruntlord to update their installers again (sorry💕), I'm just gonna give things a once-over to see if anything else is particularly broken. in the meantime, here's a patched version of the campaign for now: SS Campaign.zip I'll go ahead and edit this post when it's no longer an issue. apologies to all those inconvenienced!
  4. hey there thanks for checking out my campaign! underneath the spoilers in its thread, which I see you've found already, there are videos and written strategy guides for each map ^^ for clearing a specific map, I'm not sure there can be better advice than referring to those! however, I can offer some general tips: Dune 2000 is a high-economy RTS. economy is the name of the game! see how many Refineries or Harvesters you can build before being overwhelmed. how greedy you are in the early game determines how quickly you get to the late game. generally, building just 2-3 Refineries and a few Harvesters per each one will be enough to sustain good production for the average macro-heavy campaign mission try to actually use the economy you build up too. if you hear, "Silos needed!" get into the habit of tabbing over to the Starport, clicking on the MCV 5 times and then right-clicking on it. why? because it depletes the Silos, allowing you to store more funds. this is not a thing that works in Summers' Solstice; cancelling your order will actually refill the Silos, so you'd need to dump funds by placing an order. other than that, remember that building 3 of a certain factory will max out production speed for related units. infantry can be tough to build diligently, but they DO make a huge difference if used carefully! if you can get used to being greedy and building units with the funds you accrue, then you'll wind up with a lot of units. that alone can guarantee victory against most AIs, but being efficient with them helps too. use Siege Tanks or Sonic Tanks against masses of enemy infantry, send Troopers in on Gun Turrets or Rocket Turrets before your vehicles get closer as well, prioritize important enemy infrastructure like Wind Traps, Refineries, production structures... or even just their Harvesters outside their base, if you can't crack into the base itself. vanilla AIs can be very defensive and stockpile lots of funds, so the Harvester thing might not be a good tip for vanilla maps, but it definitely works in some custom campaigns if you need more specific advice for or have questions about a certain Summers' Solstice map that the strategy guides don't cover, feel free to ask I'd be happy to help. otherwise, good luck and have fun!
  5. not yet these have been expanded within the current limits. some original campaign level 9's were rather small, like somewhere around 90x90. some however, like H9V2 for example, was already at like 126 wide. so, that one was mostly expanded vertically, and the length of the map didn't gain any significant structural changes
  6. awfully busy lately, but always good to see some new campaigns and stuff thanks for your contributions! here are those expanded maps. please feel free to use them however you'd like: as for the discord server, you can find that here: hope that helps!
  7. ayyy poggers! I'll have to check this out too naturally, Nguyen is here this madlad has run every single d2k mission. I mean, like, every single one lol I look forward to seeing how these play out!
  8. ah yeah, you can convert stuff with xcc mixer. I've encountered issues converting longer stuff, like music tracks might be pitched funny? but brief sound clips work just fine for some reason. if you have Thel 'Vadam Flippy's campaigns, he converted some Emperor tracks. I dunno if they're included in his campaigns or anything, but you would see what I mean if you have those tracks he converted
  9. our pleasure good luck!
  10. oh darn well, hopefully the new one can when you switch to it in developing new features we tried to take caution and not do anything too modern. even so, there are always the odd issues folks run into from time to time. 1998 game memes
  11. ah, I believe I encountered that error once while attempting to change the status of a unit attached to a Carryall. try removing all Carryalls and see if you run into it again, and if not, you might need to add a caveat to some events that units being airlifted are not a factor that is, if you're using the latest editor and stuff. if you're still using oldschool Gruntmods and stuff... umm... I'm really not sure in that case ^^ I would need to have a look at the map myself to try to figure that out oh yeah sure, here ya go but if you say the 'newer program' can't run on that laptop... are you referring to Dunemaster? in any case, that campaign there does make use of new features, so... mission launcher 1.3 is linked in that thread, and you can find the latest patches in the OP of this thread here: if it's unplayable, Nguyen gave every map a playthrough ^^ his videos are linked under the spoilers in the campaign's thread
  12. They work just fine for me. Didja try to download before making an account, make an account to report the issue, and then not try again? Since the files are linked directly to the forum, an account is required to download them. If you're referring to the second link, you'll find the most up-to-date exe in Klofkac's thread, which Cm linked just after the campaign download link. Klofkac designs the new features and stuff, so his thread is the place to go! Hope that helps.
  13. zalu pointed out to me that this existed on H9V1's map expansion, in the bottom left corner that would have made this map expansion unplayable garbage! thanks for the heads up mate, it's fixed now also apparently H9V2 was a duplicate of O9V2's map file. oops. the reuploaded zip in the OP has the proper map file now: yep alright, that's all that's in the update. feel free to reach out some more or post here if any of y'all find any more nonsense, thanks
  14. np <3 if ya got any more questions, feel free to poke me. I frequent the Landsraad server, pinned on this forum which Feda is also in. he's rather busy these days and unfamiliar with the newer features, but I'm sure he'd love to hear your compliments so I'll be sure to pass 'em along ^^ if ya check out the revamped Summers' Solstice sometime, I'd be curious watcha think of that one too
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.