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Gruntlord6

Fedaykin
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Everything posted by Gruntlord6

  1. I noticed the bot that posts D2K+ posts isn't properly linking to the article, although link from the article like the ones to the mod page do work. I manually fixed the last few, could you take a look?
  2. MVI pointed out we got featured on a PC Gamer article: https://www.pcgamer.com/celebrating-dune-2000-westwoods-forgotten-rts/ Pretty cool! I posted a screenshot of the relevant mention below.
  3. A new mission was released by Cm_Blast, “EBFD: Final Assault”. This mod takes heavy inspiration from Emperor : Battle for Dune which is the sequel to Dune 2000. Click here to view the page Posted by: gruntlord6 View the full article
  4. A new mission was released by Cm_Blast, “EBFD: Final Assault”. This mod takes heavy inspiration from Emperor : Battle for Dune which is the sequel to Dune 2000. Click here to view the page Discuss this on the forum Posted by: gruntlord6 View the full article
  5. You would have to come up with a version number of some kind, I'd say just make one each time you decide to upload to keep things simple. As for the others, I'll probably do 2 a day until everything is taken care of.
  6. A new mission was released by Cm_Blast, “The Emperor’s Plan”. This mod takes place in the same plotline as Dune 2000 and Dune 2, however the Emperor has fallen ill and Lady Elara has taken up the task of destroying House Atreides in his place. Click here to view the page Discuss this on the forum Posted by: gruntlord6 View the full article
  7. Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3. Changelog: Fixed: Size preset buttons in Tileset window were off by one position Added: Find object feature Changed: Some options (i.e. Show grid) are now toggle buttons below minimap instead of Settings menu items Removed: Draw concrete option (now is always on) Added: Play Sound event: now provides dropdown list of sound names (loaded from "samples.uib") Added: Play Music event: now provides dropdown list of music names (list of existing .AUD files in "Data\Music" folder) Fixed: Set Attack Building Rate event: value is named "Arrack rate" instead of "Unknown" Fixed: Casualties condition: "Flags?" value renamed to "Proportion" and changed to floating-point number type Added: When temporary "TESTMAP.MAP" file is saved, the map name in ini file is renamed to "TESTMAP" in order to avoid duplicate entry in mission launcher Added: Open recent files feature Fixed: Editing marker (i.e. building marker, current block) not showing when Mission settings or Events/Conditions window is open and is on background or minimized Added: "MissionsPath" setting in .ini file. It can be changed in case game loads maps/mission files from different location Fixed: The UI components now should not be messed up on systems where scaling is set to different value than 100% Added: Highlighting events having selected condition feature Fixed: Program now checks, if window would appear off-screen (i.e. previously opened on second monitor which is now unplugged) and resets its position Changed: Program now automatically loads all all .ini files placed into "tilesets" folder, instead of loading tileset list from "config\tilesets.ini". All tileset .ini files must now contain name of attributes file. Added: Loading tileset images directly from game's internal .R8 and .r16 files Removed: Editor is no longer distributed with tileset .bmp files Fixed: Improved auto-detection of game folder, detection of missions stored under "Data\Missions" folder Changed: Mission settings window should fit 1024 pixels wide resolution Added: Tileset name and Attributes fields on Mission settings window Added: Custom Text.uib field on Mission settings window (mission .ini file) Added: Conditions can be organized by moving up and down (like events) Added: Grid color setting and several more settings Added: AI manual (written by Cm_blast) Added: AI templates (created by Cm_blast) Added: Information message upon start when starting program for the first time Fixed: Some errors on BLOXBAT tileset configuration, added missing tiles to new "Sand stains" preset group Added: README.txt file Click here to view the page Discuss this on the forum Posted by: gruntlord6 View the full article
  8. Did you want me to use a new image or keep using the existing one?
  9. A new mission was released by Cm_Blast, “The Emperor’s Plan”. This mod takes place in the same plotline as Dune 2000 and Dune 2, however the Emperor has fallen ill and Lady Elara has taken up the task of destroying House Atreides in his place. Click here to view the page Discuss this on […] View the full article
  10. Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3. Changelog: Fixed: Size preset buttons in Tileset window were off by one position Added: Find object feature Changed: Some options (i.e. Show grid) are now toggle buttons below minimap instead of Settings menu items Removed: Draw concrete option (now […] View the full article
  11. Maybe @FunkyFr3sh will know more then, I haven't come across any freezing issues although I've had someone email me about it.
  12. It's not like I ever left, I just have very little free time running my own business. Sometimes the months just woosh right by, makes me forget to check out the forum.
  13. Sounds good, he submitted a lot of stuff for me to update the site with this weekend 😛
  14. I haven't downloaded the file yet but I got the submission and can see the file on the server so looks like it's working.
  15. shai would you mind uploading this to D2K+? It seems like a pretty useful tool and I'd love to have it on the site. If you don't have time I can do it with your permission
  16. I did get a submission recently but it was very poorly formatted and he didn't reply when I asked him to fix it.
  17. First I've heard of this and the music error, I'll have to take a look.
  18. Yea, submissions have been pretty dead recently, I'd love to add more
  19. I didn't actually see it submitted, but I can assure you the site is indeed still updated and maintained. Would you mind submitting it again?
  20. Yes the error was fixed last night, thanks for the heads up. Hopefully I get some more time to finally finish it, I still get emails asking about it. Maybe after this weekend when I get back from Montreal :p
  21. It's been a long time since I've published an update for the GruntMods Edition. This time I decided to tackle three simple problems that have been an issue for awhile: Error messages appearing when the news feed is loaded The built in updater not working Issues with A1V1, A1V2, H1V1, H1V2, O1V1 and O1V2 having most of the events happening outside the playable area To solve these issues with the launcher, I have updated it to a newer version. The most important change is that it no longer includes an automatic update feature. I made numerous changes to the server infrastructure that broke this feature, and since we don't make updates to the software often this feature is largely unnecessary. In regards to the mission specific issues, Cm_blast was kind enough to provide updated mission files to address the issue. That's all for this update, I haven't forgotten about mission 3 of Rise of The Mercenaries but I will need to clear more free time for that to be completed. You can download the updated version from the GruntMods Edition webpage: https://gruntmods.com/dune_2000_gruntmods_edition/
  22. great work, would you consider submitting the new version to D2K+?
  23. Have you tried changing the graphics settings? Is anyone still getting tileset errors?
  24. Glad to hear after all this time people use the debug menu still Glad your issue was resolved.
  25. Can you screenshot the error?
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