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Showing content with the highest reputation on 11/29/2020 in all areas

  1. Using the full strengh of the new Feda's version of the launcher, I am here releasing my lastest Campaign. Coalition of Nobles. a long campaign with a good mix of many vs many battles, fights on your own, different areas (not just Arrakis), commando style missions that last for a while and so on. To properly apply this mod you will need the latest updated launcher, which you can get here. STORY: The Emperor challenge that made the three Major Houses to face each other it's already on the run. Nobody but Atreides, Ordos and Harkonnen will participate, but there is a group of four minor Houses, eager to get power, that think that if the four of them join forces they have a chance to defeat the big Houses. Because of this it is born a coalition of 4 Nobles hoping that they can defeat the superior technology of their enemies with they bigger number in units. Featuring: Lassoki: Nobody has proper info about the style of this House (controlled by the player, so their personality come from the player itself). Considered the leader of the Coalition. Iasi: Specialist on infantry, so it will focus on infantry kind of units like the Light Infantry and the Trooper, but it will produce other units as well. Qaii: Specialist on fast vehicles, so it will center their production on Trikes and Quads, but also producing other units too. Bromeli: Specialist on bombing. It lacks a proper army, but it will use their superior bombing skill to damage enemies on the rear. CAMPAIGN: This is a long campaign, 16 missions, plus one extra mission that it is not canon and has nothing to do with the story. The main idea here it's to have the player fighting alonside other small factions that will often will have lesser tecnology than the enemies. Because of this Tibed was used so this is why you need to use the lastes launcher, as it will change from mission to mission. A couple of missions contain more than 1 version. Those multi-versions are exactly the same but with small alterations. For example, on mission 6 it split on 3 versions. Depending which version you will have as an ally one of the other 3 members of the coalition. Terrain, gameplay, script... it's exactly the same (except the fact that every ally will focus more on some units than in the others). Not the 16 missions will happen on Arrakis, so check any intel regarding the planet's resources or which addition or modification certain units have for this version (and some lore attached to those modifications). THE GOLDEN RULE: People that played my campaigns by now will know that I usually gives drops for the enemy, which means that at any point the enemy (or the player) may see a carryall dropping certain units on the side or even behind your base. For this specific campaign, I applied a rule for myself to not even use that. This means that, with the exception of cutscenes, the Ais won't get extra units to attack the player, the same as the player don't get reinforcements. This also applies to deliveries and so on. The Ais will build their own forces and will use them in battle, but the amount of units they may send to attack may change, sometimes it's because I made them to delay/faster the attacks, or because the Ai may use the starport more in the late game. But the things it's, that nobody gets extra units (except some harvester remplacemente and, again, cutscenes related). SCREENSHOTS: Lassoki (player) paired together with their ally, the Qaii. The Iasi attacking with a bigger amount of infantry kind of units withouth negleting other units. Playing as Iasi on Draconis IV. Playing as Qaii on Caladan. Playing as Bromeli on Giedi Prime. The four Members of the Coalition striking together for a big combined attack. NEW TACTICAL MAPS (2022 update): FILE: Coalition of Nobles.rar Custom Uibb for 1920 Resolution: 1920 resolution.rar Download, unzip and move into the root on your game (if you play on 1024 or less you don't need this). To download the updated map go on this post: Here SCRAPPED MAP: Coalicion nobles scrapped map.rar This is a scrapped version from the final mission. The feeling wasn't the same as the rest of the campaign. It is possible to win this map but it is a much harder version of mission 16. Download and play it if you want the extra challenge. HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
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  2. such things should be at least linked to this forum - https://readonlymemory.vg/the-making-of-dune-ii/
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  3. Haha, I also paused the trailer to take a look at the script and had similar ideas. A few characters have a fleeting similarity to Devanagari signs though. Apparently that's a nod to a scene in Apocalypse Now, although I watched it so long ago I'd never recognise the reference had it not been pointed out by a reviewer.
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  4. http://www.vgmpf.com/Wiki/index.php?title=File:210_-_Dune_II_-_DOS_-_Spice_Melange.ogg This (piano/organ version) is my favourite. 👍👌
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  5. Do you mean this image? Or bene gesserit mentat sprites?
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  6. Sure Nyerguds, I'll modified the posts when have more time. Meanwhile, you could see the blocks of original and changes bytes in the Collection that I attached. ;)
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