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drnovice last won the day on February 27

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  1. Honestly 220 HP to infantry units (Fremen warriors) seems me to much considering that a tank has "only" 200 HP.
  2. drnovice


    http://www.vgmpf.com/Wiki/index.php?title=File:210_-_Dune_II_-_DOS_-_Spice_Melange.ogg This (piano/organ version) is my favourite. 👍👌
  3. Even if in this manual is indicated Fremen units have double HP respect other Troopers: http://nyerguds.arsaneus-design.com/manuals/Dune II/Dune II - Insider's Guide.pdf I remember in DOS version Fremen units are normal Trooper/Troopers ingame after spawned, and no more armor respect other Troopers units. In Amiga version they are even blue (Atreides) color normal Troopers ingame instead brown.
  4. Do you mean this image? Or bene gesserit mentat sprites?
  5. It seems nice. I have to ask to my bros if he can try this and give me any feedback. Just a thing: right button of mouse centered the pointed tile in original behaviour, right?
  6. Hi! What other versions do you refer? I applied those mods to v1.07 EU if I remember correctly. If you want all documentation send me mp and I'll send you all stuff I worked for.
  7. Yes, but we also should remember in 90s the 640x480 streached mode was almost the only way to display Dos games. Nowadays we have much more choice and different formats to display on monitors, so a current Windows/Linux porting of an old Dos game should consider these things and get the intended format and display in the best way it. Even without knowing the story of the game, we could noticed the sight-shaped mouse cursor is streached with aspect correction (cut-out taken by your daum screenshot): respect original correct size (cut-out taken by OpenFodder): So sometimes (as C&C example) aspect correction is really corrective when displaying game, sometimes not (Cannon Fodder, Monkey Island 2, etc) looking at mouse cursors... (Monkey Island 2 screenshots by YouTube PC Longplay vs Amiga Longplay): Amiga PC
  8. To integrate some info about real Amiga aspect ratio: http://coppershade.org/articles/More!/Topics/Correct_Amiga_Aspect_Ratio/ Best recap could be: I think Cannon Fodder porting from Amiga to Dos shouldn't have Dos correct aspect ratio, since 320/200 (16:10) already maintains correct size of drawing into game.
  9. Beautiful discovery! We'll wait for news about it.
  10. drnovice


    Old units you intend raiders (trikes) and Soldier/Infantry? Maybe it could be possible, adding some extra slots to structs/arrays and rooms on OpenDune code and integrate unit.emc file, but the effort could be a waste of time, if we're talking about the least used units in the game. We should completely redo the units stats to make useful and characteristic some units to avoid becoming the least used in the game. Anyway, I can't do any other PR if I have no answers on git about last fullscreen changes.
  11. drnovice


    I looked at: https://sourceforge.net/p/dunedynasty/dunedynasty/ci/master/tree/src/video/video_a5.c But Dynasty used Allegro and OpenGL to render graphics. OpenDune way lets to manage SDL1.2/SDL2.0 with Nearest, Scale2x and Hqx filters to use Zoom In/Out and Toggle Fullscreen features.
  12. drnovice


    We're waiting for approval by an opendune admininstrator. This changes can be ported even on Dune Dynasty if owner still can use SDL/SDL2 to graphics. But I don't understand why to port enhancements and improvements of Dynasty into OpenDune project, since this one is just a 1:1 porting by 16bit original game. I think OpenDune should remain a base opensource project to start if anybody would create something new (like Dynasty) on Dune2 clone games.
  13. drnovice


    Resuming this topic, because OpenDune is still the most faithful porting of Dune2 original game. I'm trying to bring SDL1.2/SDL2.0 support even for Win32, because SDL is very good and simple to manage on Windows compiling by MSVC. So I wanted to give a Zoom In/Out feature (+/- keys) and a complete toggle fullscreen (F11 or Alt+Enter) mode, since with current default WinAPI code there is only possibility to manual resize window, but breaking original aspect ratio of game... If anyone would like try my Fork, please go here: https://github.com/drnovice/OpenDUNE consulting PR changes info: https://github.com/OpenDUNE/OpenDUNE/pull/281 Moreover: currently I can't try to compile on Linux/Mac, can anyone try if these features work fine on those systems and report feedback here or on github? Thanks!
  14. Awesome work. The user interface seems very pro! So could it be used to other languages characters support?
  15. Hello again The_Legacy, have you tried to read my PDFs? https://forum.dune2k.com/topic/24707-hex-editing-collection-on-exe/?page=1 If you don't understand anything, don't worry, I can give you a little support.
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