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Posted

There have been many epic battles between great players in the past 2 years and dont we all wish that those battles couldve been RECORDED ?

Well since theres alot stuff going on right now i thought id ask would it be really hard to make a recorder and replay viewer for Emp, or is it something someone could possibly do it?

i think many of us would like to have that feature.

Posted

Well there must be a program wich makes a movie from recording everything on the screen, ofcourse the file will become rather large in avi-mpg formats. Anyone know a program like that????

Posted

yes thats what i ment also, but as u said if editing engine should be done its rather impossible. But now im just asking a program to record stuff whats happenin on screen.

  • 1 month later...
Posted

I think you are tight dawg cause last year i had a huge battle that never ended and i wish that i could of recorded i support your sympathy 110%

Im only 12 years old lol

Posted

Using any of the above programs the "replays" will be very large, being as they are movie files. To make them as small as WC3 they would need to be run directly through the Emperor engine.

  • 2 weeks later...
Posted

Quick tid-bits...

+ Observer mode was scratched in the last few weeks, as we just ran out of time. :(

+ game recording was implemented for debug purposes from very early on. It is turned off when you compile the program in 'final' mode, which means no debug code. This typically makes the code run much faster, but removes all the cheats, including the 'replay scripts'. Was not a space issue at all..

+ We also had a cool cheat mode, which would freeze the game progression, but keep the camera controls & screen shot keys active. This is how we could create so many decent screen shots, and do the 3D screenshots (Quicktime-VR).

+ We also had a movie record mode which would draw every frame rendered to the hard-drive in sequential filenames. Another good method to make movies, or collect screen shots. Was also helpfull for debugging, and is not compiled in the final release version. (BTW, when drawing each fram to disk (as TGA files), it ran like 1 fps, due to the large size of the TGA pictures... not playable really)

Cheers,

--Chris

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