Inoculator9 Posted June 4, 2003 Share Posted June 4, 2003 Those changes make sense to me. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 4, 2003 Author Share Posted June 4, 2003 Typo.Nevertheless, if you inspect my first post you'll see that I intend to add at least 5 sides in total but Atr, Hark and Ords will be roughly the same as they were in the original emperor. :) Quote Link to comment Share on other sites More sharing options...
King-Mega Posted June 4, 2003 Share Posted June 4, 2003 Appollyon,I agree to help you with it if you accept me.Maybe map editor i could be. :) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 4, 2003 Author Share Posted June 4, 2003 I'm not sure if we will need a map editor, it depends whether we are making campaigns I suppose. Unless we want to make a few maps from the original emperor and port them to generals? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 5, 2003 Author Share Posted June 5, 2003 Also, I intend to get the real generals system working, you know the one that was promised but never actually ended up in the final cut. You'll be able to choose from a selection of generals to command each side. In a way I suppose this will make up for the lack of sub-houses. Quote Link to comment Share on other sites More sharing options...
GhostHunter Posted June 5, 2003 Share Posted June 5, 2003 I doubt I can be of much assitence but well...I'm a old Emperor player and a pretty decent Generals one...So maybe a beta tester or balance checker or something.. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 5, 2003 Author Share Posted June 5, 2003 That was what I was going to suggest. Welcome aboard. :) Quote Link to comment Share on other sites More sharing options...
vidiware Posted June 6, 2003 Share Posted June 6, 2003 apollyon wants me for a texturer..i will make a few textures... but frodo will get the main job here :Di will try to do what im told to do ::). Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 6, 2003 Author Share Posted June 6, 2003 Ok.Another thing: how will we make the sonic tank useful as In regular emperor it's pretty useles.. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted June 6, 2003 Share Posted June 6, 2003 Give it 90 degree firing arc. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 6, 2003 Author Share Posted June 6, 2003 Hmm, I think that would look a bit silly. I think I'll reduce friendly damage and make it tougher. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted June 6, 2003 Share Posted June 6, 2003 Aye aye, cap'n. Quote Link to comment Share on other sites More sharing options...
AWACS Posted June 7, 2003 Share Posted June 7, 2003 Maybe map editor i could be. :)yay, a King-Mega map editor! :Dand the sonic idea is best, maybe the same power at distance or will you make it emperor style Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted June 7, 2003 Share Posted June 7, 2003 I've already started on my own Minor Powers Generals Mod cotaining Ecaz, Hagal and Moritani which is well on its way. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 7, 2003 Author Share Posted June 7, 2003 Glad to hear it.So is ours now.Atreides and ordos infantry coding is pretty much complete and Anders... says he's going to get going with models... says... ;)Another thing of note is that the devastator will be a tank, simply cos the big mech looks goddamn awful. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted June 7, 2003 Share Posted June 7, 2003 I agree, lol. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 7, 2003 Author Share Posted June 7, 2003 OK some ground rules for INI editors:Ratios between generals and emperorHealth: 1:3.3Speed: 4:1weapon reload: convert directly, ticks=milisecondsbuldtime: convert directly, ticks=milisecondsRange: 20:1Damage: 1:40 (although in some cases this needs to be increased a bit). Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 7, 2003 Author Share Posted June 7, 2003 Ok, the way I suppose this will have to work is as the following:1) Modeller models unit plus animation and writes out animation code2) Modeller sends model to texturer3) Texturer textures model4) Texturer sends textured model to INI editor5) Modeller sends INI editor the animation code6) INI editor writes out unit stats and checks it worksDoes that seem alright to everyone? Quote Link to comment Share on other sites More sharing options...
Frodo Posted June 8, 2003 Share Posted June 8, 2003 sounds good to me. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 8, 2003 Author Share Posted June 8, 2003 Although I think we're going to quickly run out of modellers...We've got Anders and Dukeleto. Leto aint been on recently and Anders is lazy and is involved in loads of projects. Quote Link to comment Share on other sites More sharing options...
Phage Posted June 11, 2003 Share Posted June 11, 2003 Hey Apollyon your idea sounds really kewl. Just two points, perhaps you should cut down on the amount of Houses. So that each can be more specialized and unique.I also wanted to say it'd be really kewl if you could give House Ix it's own side. Perhaps them and Tileaxu could go at it then. Well best of luck to you. And I love that specific generals idea, that was promised in Generals but never delivered. :) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 11, 2003 Author Share Posted June 11, 2003 House Vernius is house IX. Alright guys, I'm having second thoughts about this project. The main reason is.. we have no modellers... This naturally poses a fatal threat and if it continues I'll just discontinue the mod. Quote Link to comment Share on other sites More sharing options...
Phage Posted June 11, 2003 Share Posted June 11, 2003 Thanx for clearing that up. And I hope you don't end the project. I'm sure new modelers may come eventually. But if you do, I understand. You've gone above and beyond the call the duty already. Perhaps you should just limit your scope to 4 or 5 great houses. Anyways I'm glad you even tried and perhaps may set a precedence for the future. Please modellers help Apollyon(who hopefully has no relation to Appolyton: a wretched hive of scum and villainy). This is a call to duty to be part of RTS history. Perhaps not the mainstream but the more meaningful. Apollyon perhaps you could post-pone it, waiting for more mods, without cancelling it? I mean good things come to those who wait. :) ;D Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 11, 2003 Author Share Posted June 11, 2003 (who hopefully has no relation to Appolyton: a wretched hive of scum and villainy). Apollyon perhaps you could post-pone it, waiting for more mods, without cancelling it? I mean good things come to those who wait. :) ;D Ah no, no relation. I'm the fallen angel of destruction... supposedly...Anyway, I always post-pone things, makes them seem less final. Although the post-poning of this mod may result in its demise anyway. Either way consider this mod discontinued for now unless problem-solving things arise. Quote Link to comment Share on other sites More sharing options...
Phage Posted June 11, 2003 Share Posted June 11, 2003 Ok, thanx for the heads up. You've done far more then you had to. And you deserve as much credit. Though I "pray"" for a future ressurection. :) Quote Link to comment Share on other sites More sharing options...
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