nampigai Posted April 11, 2003 Share Posted April 11, 2003 I was contacted by Apollyon comming up with the great idea of making a Dune mod for Master of Orion 3. We've agreed on starting ATM we're just talking on what to include etc. If anyone is interested please contact one of us or reply to this thread. All help is apriciated. Quote Link to comment Share on other sites More sharing options...
Andrew Posted April 11, 2003 Share Posted April 11, 2003 Do you need to know anything about MOO3 or any MOO in order to help? Quote Link to comment Share on other sites More sharing options...
nampigai Posted April 11, 2003 Author Share Posted April 11, 2003 not really no ( I don't really know that much, I've only played it ten minutes). But we'ld need sounds, pics etc etc, so any help will be highly apriciated. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 11, 2003 Share Posted April 11, 2003 I'd be willing to help however I can :) Quote Link to comment Share on other sites More sharing options...
nampigai Posted April 13, 2003 Author Share Posted April 13, 2003 sounds good, atm we are still brainstorming any suggestions and ideas are very welcome. I'll be out from tuesday to thursday/friday. Quote Link to comment Share on other sites More sharing options...
Jack Leaf Posted April 13, 2003 Share Posted April 13, 2003 One question. How can you do Dune mod to Master of Orion 3? I mean, it's space strategy game! Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 13, 2003 Share Posted April 13, 2003 Well if it will be based more around the books than the games, that's for sure. Quote Link to comment Share on other sites More sharing options...
Jack Leaf Posted April 13, 2003 Share Posted April 13, 2003 What about combat? They don't mention in books any fighters. Quote Link to comment Share on other sites More sharing options...
nampigai Posted April 13, 2003 Author Share Posted April 13, 2003 no the books a based more on political, philosofic and religious aspects. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 13, 2003 Share Posted April 13, 2003 Sure they do.I mean there's the No-ship for one. Quote Link to comment Share on other sites More sharing options...
Andrew Posted April 13, 2003 Share Posted April 13, 2003 dont forget the land vehicles that float that were used in heretics dune...but what dune timeframe are you using? or are you using all dune weapons no matter the time frame? Quote Link to comment Share on other sites More sharing options...
nampigai Posted April 13, 2003 Author Share Posted April 13, 2003 well there's offcourse also the prequals :P and as far as time frame, we are still brain storming, but it will be around the beginning of the first novelle, well actually a little earlier, with the Harkonnen having control over Arrakis. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 13, 2003 Share Posted April 13, 2003 Erm... probably. I guess an alternate universe Dune would probably suit our needs best. Quote Link to comment Share on other sites More sharing options...
nampigai Posted April 13, 2003 Author Share Posted April 13, 2003 yes the storyline would offcourse be changed by the player(s) Quote Link to comment Share on other sites More sharing options...
Hawat Posted May 2, 2003 Share Posted May 2, 2003 In two weeks you can count on me, Namp. Then i have plenty of time ;DIf you have a tutorial on moo3-modding... Sent it to me Quote Link to comment Share on other sites More sharing options...
nampigai Posted May 2, 2003 Author Share Posted May 2, 2003 I'll look for one welcome onboard Thufir. Quote Link to comment Share on other sites More sharing options...
Egeides Posted May 5, 2003 Share Posted May 5, 2003 I may give a hand. I would also take a look at Galactic Civilisations as a possible structure within modding, alternatively to MOO3. They are pretty different.I see a few harsh questions though, like:- how to implement Dune in a world with TECHNOLOGICAL research- how to include space travel- etc. Quote Link to comment Share on other sites More sharing options...
Hawat Posted May 13, 2003 Share Posted May 13, 2003 mmh you're right Egeides...Though Space Travel is only a question of scripting (the possibilities of the engine), so we could adopt it directly from the novels (renting guild heighliners; price depends on quantity).In Opposition the research gives me really a headache. The Problem is , that Herbert doesn't give too much information on technology in the novels. Our Possibilites are: 1. Ripping the novels of every hint on technology we find... 2. Invent some technological advancements ourselves. We have an universe that has it's own laws, if we cling to them we don't risk unbelievability. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted May 13, 2003 Share Posted May 13, 2003 In the case of this mod it may be a good idea if we combine technological advancements with miscellaneous advancements such as policies, government advancements etc. Quote Link to comment Share on other sites More sharing options...
King-Mega Posted May 13, 2003 Share Posted May 13, 2003 NaMpIgAi,I am glad to help you.' 8) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 13, 2003 Share Posted May 13, 2003 I know nothing about the game, but if you want anything, IM me. (Though I may not have time in the next few weeks) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted May 13, 2003 Share Posted May 13, 2003 I know nothing about the game, but if you want anything, IM me. (Though I may not have time in the next few weeks)That's understandable, and thankyou everyone who has pledged their support. Now I guess we just need tomake the effort to get started... :) Quote Link to comment Share on other sites More sharing options...
Jack Leaf Posted May 14, 2003 Share Posted May 14, 2003 What about if you need to buy spice to space travel? Quote Link to comment Share on other sites More sharing options...
Egeides Posted May 20, 2003 Share Posted May 20, 2003 Ok. Now, can someone explain me how we make a mod? ;DI never made any, but I've already been around development teams to bring gaming concepts, background and organization (mostly). Quote Link to comment Share on other sites More sharing options...
trager Posted May 21, 2003 Share Posted May 21, 2003 MoO3 is very modable Mo3 is also a load of tosh.There are a horrendous amount of numbers but then sometimes people like this.I have started a pure dune project inspired by MoO check out my site for details. homepage.ntlworld.com/paul_hodgsonThe idea is to make this game as described in the books sort of bored of seeing people messing up Herberts work.Good luck guys. Quote Link to comment Share on other sites More sharing options...
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