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for whose who still mod emperor...


Apollyon

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Here are a few tricks you might want to mess around with:

//hitslowdownamount = -100

-Unit will double its speed when it is hit

//canselfrepair = -1

-unit slowly loses health

//damage = -100

-adds 100 health to a target - a healing turret.

//GetUnitWhenBuilt =

-works with buildings and summons a unit to be dropped by carryall at the construction site of the building.

//StormDamage= -100

-unit gains health from storms  

//score = -1

unit loses experience from killing unit

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  • 10 months later...

Thought I'd add some stuff.

Bullets can have a viewrange. This means firing in a direction will reveal the area around it. It also means that using a superweapon like the hawkstrike, you can create a 'sattelite' weapon that reveals the target area to the player.

A nice unit (if annoying) can be made if you take a drone and give it the advcarryall = true function. With this unit you can try and pick up enemy units but instead of picking them up it will pin them in place.

You can make a weapon able to heal units in a different way, as well. Give it a friendlydamage = -100 this means it will hurt enemies and heal your own units (and those of your allies).

You can also make a unit get healed by certain types of damage in its armourtype. It would go something like this:

Bullets = -100

Knives = -100

Flame = 100

The above would mean the unit would only be killable by flame weapons (a la The Thing).

Hope some of this helps someone.

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A nice unit (if annoying) can be made if you take a drone and give it the advcarryall = true function. With this unit you can try and pick up enemy units but instead of picking them up it will pin them in place.

That is what the GScavenger model does if you unlock it.

You can make a weapon able to heal units in a different way, as well. Give it a friendlydamage = -100 this means it will hurt enemies and heal your own units (and those of your allies).

Yep knew that one, though havent found a use for it yet. Mix it with a blastzone and you can hurt the enemy while healing your units all around! The larger the % value the more healing your troops get to the enemy damage.

As to the selfrepair = -1 I tried that but found my units died to quick. Selfrepair = 2 seems to repair faster than when set to a unit of 1. I thus wonder if selfrepair = -0.1 would be a much slower rate of loss of health?

Didnt know that bullets could have a viewrange - now what if they could also unstealth like a unit does...a splat could then be used to continue to unstealth units after you have fired!

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