Navaros Posted November 11, 2002 Share Posted November 11, 2002 albatross the issue here is not running out of spice, it's when my harvesters won't go where i tell them to even when there is PLENTY of spice still there Quote Link to comment Share on other sites More sharing options...
IxianMace Posted November 11, 2002 Share Posted November 11, 2002 Firstly, how exactly did you tell your harvesters to go harvest at a spice field with plenty of spice, and how many harvesters were there? I've had similar problems before, but once I clicked on the refinery and then the spice field to set the spice field which I wanted the harvesters to harvest at, it worked fine. I didn't get any problems after that. Probably because the spice field was far away from other sources of spice. Quote Link to comment Share on other sites More sharing options...
Navaros Posted November 11, 2002 Share Posted November 11, 2002 emprworm just because you sent Gob a bunch of nonsense, that doesn't make that nonsense *true* or *valid*. it's still just a bunch of nonsensical rumors LOL Quote Link to comment Share on other sites More sharing options...
emprworm Posted November 11, 2002 Author Share Posted November 11, 2002 Navaros, it is only nonsense subjectively to you. However, these bugs are objective, that leaves you delusional. And of course, Gob can confirm them. Quote Link to comment Share on other sites More sharing options...
CERBERUS Posted November 11, 2002 Share Posted November 11, 2002 the ref waypoints dont work period..when u set a way point it may send a few harvs over there BUT pretty soon they go to the nearest spice patch until it is exhausted. The only way to have reliable harvs is to number tham all and micro them individually..but that isnt feasable majority of the time. Quote Link to comment Share on other sites More sharing options...
Navaros Posted November 11, 2002 Share Posted November 11, 2002 also tho Cerb they do NOT always go to the *nearest* spice field, they go to *any *spice field that you do NOT want them in Quote Link to comment Share on other sites More sharing options...
Fuzi0n Posted November 11, 2002 Share Posted November 11, 2002 Preferably the enemy spicefield. ;D Quote Link to comment Share on other sites More sharing options...
Taqwa11 Posted November 11, 2002 Share Posted November 11, 2002 I just noticed a new bug, Emprworm. I was playing as Harkonnen against another Harkonnen player. I sent out my gunships and made a bombing run. As I was following my gunships home, I noticed a missile chasing them. It chased them clear across the map. It looked like a gunship missile, but those things usually travel in pairs. Anyhow, that little missile should have either hit a gunship or fizzled out. But the sucker did neither. It just kept following them until it got right outside my base, at which time it diverted and hit one of my carryalls. Damndest thing I've seen in Emperor. Quote Link to comment Share on other sites More sharing options...
d3m0nger Posted November 11, 2002 Share Posted November 11, 2002 That is One of the bugs yes. I know how to abuse it 2.. heh. Quote Link to comment Share on other sites More sharing options...
Rin0c3rus Posted November 13, 2002 Share Posted November 13, 2002 Yes i have noticed that for myself... it really dosent work that well Quote Link to comment Share on other sites More sharing options...
Ivan Posted November 15, 2002 Share Posted November 15, 2002 well i discovered it like ages ago in single player mode ( the bug that aa missiles chasing a plane over the whole map until it hits something ).But i couldn't imagine it can be a cheat coz i dunno how to use this bug to hit a target :- Quote Link to comment Share on other sites More sharing options...
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