stefanhendriks Posted October 18, 2002 Share Posted October 18, 2002 [attachment deleted by admin] Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted October 18, 2002 Share Posted October 18, 2002 I remember there had been an attempt to write Arrakis in C++... well the screenie looks very much like it. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 18, 2002 Author Share Posted October 18, 2002 well, you probably mean the UDUNE2.ZIP file (still available from there)? This is my second attempt, with some more serious matter and way more structured written. Reading the code of the 1st attempt (and of Arrakis itself) now makes me dizzy, i cant understnad i DID understand that code years ago! :D Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 18, 2002 Author Share Posted October 18, 2002 update: Building of structures and units now works basicly. Placing the structure will be written tomorrow or something. Also added some sounds (like 'Construction Completed'). Will do some more tomorrow, to late now ;)When i have some real functionality (building a base) i will post up a screeny. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 19, 2002 Author Share Posted October 19, 2002 [attachment deleted by admin] Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted October 19, 2002 Share Posted October 19, 2002 Looking good Stefan. :) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 19, 2002 Author Share Posted October 19, 2002 thx gob, hope that WW wont complain :D (they should thank me for this :P , maybe they can make (if they want to, else i will) Linux people happy with a Dune version :D) ::) Quote Link to comment Share on other sites More sharing options...
XTF Posted October 21, 2002 Share Posted October 21, 2002 Did you use screen captures or the code that was posted here some months ago to extract images? Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 21, 2002 Author Share Posted October 21, 2002 ehm, no i used your exe file, i had to convert the fremen/mercenary flags into Harkonnen ones though, but a simple palette conversion was enough. Oh btw, i used the tileset which i uploaded some time ago to get the structures. I assembled the structures myself though, so my game does not use the tileset at all. I found it rather confusing and i use a different blitting/drawing technique which is not possible on the tileset.update: added intro (westwood/virgin) and dune 2 (which i renamed.. in hehe, thats a secret :P) title. Simply have to add a menu, editor option and options to change resolution now. Quote Link to comment Share on other sites More sharing options...
GalileoAce Posted October 23, 2002 Share Posted October 23, 2002 This sounds cool.I'd certainly like to get my grubby little paws on it when it's finished. ::)GA Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 28, 2002 Author Share Posted October 28, 2002 [attachment deleted by admin] Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted October 29, 2002 Share Posted October 29, 2002 Stefan did you see the post about the EMC format? It probably won't effect your project but its an interesting read. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 29, 2002 Author Share Posted October 29, 2002 yes i did :) i even replied to it, but my internet connection popped out when i hit the 'submit' button. And then explorer lost my big post :(the EMC format is really cool; i wonder how much time it took to figure out the format.and you're right, it wont affect my project at all. Dune 2 is still Dos, it still cant be run on other platforms and it aint open source really :) Quote Link to comment Share on other sites More sharing options...
vidiware Posted October 29, 2002 Share Posted October 29, 2002 Have you any released files...this looks good stefan... We need a almost perfect dune clone.Also for linux Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 30, 2002 Share Posted October 30, 2002 it does look very good stefan! Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted October 30, 2002 Author Share Posted October 30, 2002 thanks. I have some spare time again so you can expect some updates soon. Btw, i added a path finder, there is still a tiny bug in it but it works pretty good so far! :DI am trying to get the nice harvesting animation in, but some stuff in my code hold me from it. I have to redesign my principle of unit drawing or add some exeptional code for the Harvester only.. i don't know what it will be...Anyhow, when i got something to show, you will find it here again... Quote Link to comment Share on other sites More sharing options...
minniat Posted October 31, 2002 Share Posted October 31, 2002 [attachment deleted by admin] Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 3, 2002 Author Share Posted November 3, 2002 thats some pretty cool stuff you have there. The random() function only makes me dizzy! :-I do have a random map generator on my Dune 2 clone project, but it is not optimized, or balanced. It simply picks random spots and creates fields. The fields still have gaps; unlike in Arrakis where they are more filled up. I also want a more logical order of placement. So you start on a random spot, and from there you will logically try to place more rock areas and also determine the size of those rock areas by scanning the so far created map. So many ideas, so little time ;) Quote Link to comment Share on other sites More sharing options...
XTF Posted November 5, 2002 Share Posted November 5, 2002 Why don't you use the posted code? Quote Link to comment Share on other sites More sharing options...
vidiware Posted November 7, 2002 Share Posted November 7, 2002 can this project also be ported to linux/unix?Does the program work? Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 8, 2002 Author Share Posted November 8, 2002 i wont use that rmg code for my dune 2 clone. Its way different organized. And yes, i do think its code is linux compatible. Quote Link to comment Share on other sites More sharing options...
minniat Posted November 9, 2002 Share Posted November 9, 2002 The random() function only makes me dizzy! :-It was directly converted from 68k assembler source. I don't know people which can convert it to x86 assembler.BTW: There was bad usage in my last post but I guess you already sees that. The actual one is: seed2map <seed> <name> where name is the filename of the map to create. It will contain the indexes of the icons (It uses ICON.MAP to create it just like original do).I have also something interesting here which can be useful to you because it is related to original DuneII tank graphics:[pre]Turret X: U UR R RD D DL L LU Y: U UR R RD D DL L LUSiege tank 0 0 2 2 -1 -2 -2 -1 -5 -5 -3 -1 -3 -1 -3 -5Devastator 0 -1 2 0 -1 0 -2 1 -4 -3 -4 -3 -3 -3 -4 -3[/pre]Turret Y for Sonic tank is always -2 and for Launcher -3. All rest is 0.These are offsets used in rendering of the turrets. They depend on the direction of the turret. The "hotspot" is in the center of the graphics. It was hardcoded in the game and I used the "wedge" to get it out. Please tell me if they look right or your turrets already look fine ;)I can't wait where your Dune2 clone comes alive. I checked earlier Dune Legacy and Dune2 Redux and really like them!!! I even helped TonyD in drawing Sandworms but then he got back to uni. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 10, 2002 Author Share Posted November 10, 2002 offtopic: Internet connection fixed, way faster now! w00t.on-topic: I cant wait to finish it either, but i dont that much time. However, i take it easy and it will be released 'when its done'. Converting ASM is well,a lot of work! I know some people who wrote/write programs in ASM (mostly library functions) and its amazing how they get stuff done. Don't expect super advanced code from my Dune 2 clone, i always to it the easy way and probably the first release will be so easy to optimize it probably requires a few releases after that to be 'fully' completed. Anyhow,it would be cool if someone could implement networking for instance, that would be so cool :) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 10, 2002 Author Share Posted November 10, 2002 [attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted November 10, 2002 Share Posted November 10, 2002 Does Allegro have any networking libraries? Quote Link to comment Share on other sites More sharing options...
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