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Posted

yes i do. i get it except you would be able to select up to 3 houses. Because you can't change the source. plus you would easily strike the 20 unit cap. even if you were to remove the incidentals

Posted

i told ya they will be select able!!! >:(

couse they will be programed not as houses as sub houses

do you finaly understand what i mean??

Posted

If you can't make the 4th side 'selectable' why don't you find a way to enable a house or houses to build an MCV of the 4th side? But only with special requirements (e.g. you must capture building x or building y to get prequisites etc, etc). That way, once the construction yard of the 4th house is up and running from the MCV, you'll be able to build all the corresponding units and structures available in the 4th house. ???

Posted

i told ya they will be select able!!! >:(

couse they will be programed not as houses as sub houses

do you finaly understand what i mean??

I did understand, i just didn't type my message clearly. When you choose which house you want, you will be able to choose up to 3 of them. Because if they were programmed as subhouses, then you would be able to choose multiple of them.

Posted

so i told ya i can make them be sub houses its really

easy i open the rules.txt file and change the

atreides and all the others into sub houses! here example:

[Fremen]

IsSubHouse=TRUE

-----------------------------------------------------------

ha what do ya say on that? 8)

Posted

oh oh oh now i see what you mean ill quess that

idea goes to trash or maybe we can make kind of

mod but it will be mod for cheaters :'(

to bad hope well think on something else :-

Posted

i dont wish to adverise

but my first (and really only) mod, Guild Wars fits roughly your description.

My intent for it was to remove the three main houses and make them into generics so that each house got the same units

which were MCV, refinery, barracks, outpost, windtrap.

the barracks for every house built flame trooper, AA trooper, machine gun trooper, engineer and scout

now the subhouses were left the same but massivley expanded, the idea being that u pick any of the main houses and 1 sub house which essentially means 5 main houses (in fact by the end each of the sub houses had more units than the main houses had in the original game) or even pick 2 subhouses which increases variation even more. The idea was so that players could use tactics more individual to themselves and it made for very enjoyable LAN gaming.

In the end the total number of *new* units was over 45

Posted

my idea was almost the same: my idea was that

1 of the houses will be "the supliar" (still cant

spell that right ;D ;D ;D) and the supliar

will have only mcv and the sub houses will

be the supliar of the construction options

get it?

Posted

that you should be careful as messing around to much will eventually require you to reinstall it..... i did already :P

dont worry (cant spell that right either)

im always mess up my games and all i like to make mods

and stuff and if im always making backup files to ensure

i wont need to reinstall my games

Posted

my idea was almost the same: my idea was that

1 of the houses will be "the supliar" (still cant

spell that right ;D ;D ;D) and the supliar

will have only mcv and the sub houses will

be the supliar of the construction options

get it?

in fact i think our ideas are identical pretty much. The only problem is that the subhouses are deleted to make way for major houses

but it still is damn gd fun on LAN =)

Posted

i dont wish to adverise

but my first (and really only) mod, Guild Wars fits roughly your description.

My intent for it was to remove the three main houses and make them into generics so that each house got the same units

which were MCV, refinery, barracks, outpost, windtrap.

the barracks for every house built flame trooper, AA trooper, machine gun trooper, engineer and scout

now the subhouses were left the same but massivley expanded, the idea being that u pick any of the main houses and 1 sub house which essentially means 5 main houses (in fact by the end each of the sub houses had more units than the main houses had in the original game) or even pick 2 subhouses which increases variation even more. The idea was so that players could use tactics more individual to themselves and it made for very enjoyable LAN gaming.

In the end the total number of *new* units was over 45

could you tell me what was different in GW 2.1? i couldnt find anything different.

Posted

i dont think so

u see I never made the mod to look pretty (textures) it was originally started as a fun mod just to play over LAN with my friends but when I found these forums I decided to make it public.

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