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Posted

How about... a mod with subhouse units that are specialised depending on your house?

eg HK + IM = Imperial Tank

or something like that.

NB: This would be a smallish project, good for people who are relatively new to modding.

Posted

so you mean diff houses plus sub house = diff units like

Ordos + IM = Imperial EITS (an ADP but for hark shoots lasers) ;D

Atr + IM = Imperial Mongoose (give it the sards chain gun bullet and increase the damage and ROF {rate of fire})

is that what you mean?

I like that idea ;D

Posted

To expand the idea further, you could get special subhouse combo units. For example:

Fremen + Sardaukar = a cloaked Sard of some sort

Tleilaxu + Guild = Living Turret

Sardaukar + Ix = a Sardaukar tank

etc.

Posted

or maybe, other things, like my lansdraad houses, like, an alliance between Ix and Tlielaxu could bring in Richeese.

And for KH2, and alliance betwen Ordos (engineering) and Harkonnen (holders of Caladan) to bring in Atreides salvages.

Posted

Tere's only so far you can go, though... one unit for each subhouse/house combo means 15 new units - we're already close to the additional unit cap. Subhouse/subhouse combinations are 25, so putting them both in will mean that it's definitely not going to fit in alongside another mod.

Posted

i got a fedaykin then set explosion to have deviate effect. then made deviate value for both of them -1

the explosion was made samml enough to only effect one vehilce. I have not seen evidence contary to this. So when the guy attacked he blew up and you take control of the vehicle forever until recaptured by another hijacker but that is it. For me details look at my super dune 3 mod i think

Posted

nema, theres like a hundred wasted spaces in the rules file filled with incidental units and buildings that only appear in campaign, and since mods aren't made for campaign, take them out and use all the spaces you need.

Posted

i got a fedaykin then set explosion to have deviate effect. then made deviate value for both of them -1

the explosion was made samml enough to only effect one vehilce. I have not seen evidence contary to this. So when the guy attacked he blew up and you take control of the vehicle forever until recaptured by another hijacker but that is it. For me details look at my super dune 3 mod i think

like a feydakin deviator? ;D cool

Posted

I know, jacob, but some of them cannot be removed without crashing - or so I have heard in some threads. Plus, this type of mod would be fun for campaigns.

Posted

Btw, any ideas why KH2 won't work in campaign mode? I can't find any reason... but it doesn't. :'(

you're off topic!

anywho, it might be videos or somethin like that

:P

Posted

it could be that you removed incidentals? Or maybe that you had like the IMSardaukar rename it to like ATKindjal or another existing unit name in the rules for at.

Posted

As I remember it, Jacob said he didn't remove incidentals...

We did rename the two Sards to ATsniper and ATkindjal... yes, that might be the problem, I suppose. But wait, there are no Sards in the first mission!

Posted

most peculiar.

It doesn't crash, it freezes, but ive only tried it with atreides, or corrino, there must be something there its looking for that we've changed.

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