Magna Tleilaxu Posted August 9, 2002 Share Posted August 9, 2002 Duke Leto, I have come up with several new Ideas for my mod and added certain stats:Tleilaxu Infection Beam Super Weapon (Until I think of a better name)Cost: Nothing!Buildtime: 1500Description: When launched at an enemy, the beam will form a destructive blast that will contaminate infantry, Leech vehicles, and Infest Buildings. Needs 5 New windtraps to use. Infected buildings will be indicated by patchy slimy stuff in certain places on the building(s). Infection can be removed by engineers.Tleilaxu Spore LeechCost: 420Buildtime: 150Description: Anti-Air leech. Can leech air units. Uses claws for defence against ground.Lightly armored and very fast. When the Leech Larva finshes its work, it causes the air unit to crash into the ground and make it give birth to a new Spore Leech.Tleilaxu TransportCost: 2000Buildtime: 690Description: Heavily armored and slow, the transport carries all the materials required to build the Tleilaxu Construction Yard. Carries no weapons.Tleilaxu WalkerCost: 900Buildtime: 450Description: Tleilaxu have redesigned their cargo walker to carry a multiple number of troops. Unlike APCs of other houses this one has no armament, But it is EXTREMLY heavily armored. Infantry are basicly useless against it. Is about as fast as other APCs.Tleilaxu Living TurretCost: $1200BuildTime:450Description: Weak but effective defence turret. Attacks by using a tounge like tenticle to peirce armor, foundation and flesh. Contaminates or Leeches any unit it touches. REGENERATES AUTOMATICLY by 10 clicks.Tleilaxu ScientistCost: $450BuildTime: 100Description: Used to steal enemy buildings. (I will try to redesign this so it carries a pistol for defence)Contamination BombCost: $900Build time: 150Description: Move into a group of infantry and watch it explode. The resulting detonation will contaminate all infantry units in a range of 4 squares. Works like Ix Infiltrator, with out cloak.Face DancerCost: $500Build time: 67Description: Select an enemy unit and it will turn itself into that unit for 4 minutes. Carries a small pistol for defence. If firing it will lose its deceptive form.Atreides, Harkonnen and Sardaukar GholasCost: $200 (Sardaukar Gholas) $100 (Atreides and Harkonnen Gholas) Build time: 45Description: A complete duplicate of a sardaukar, Atreides or Harkonnen Light Infantry. Much weaker than the original, Use for spying NOT combat.Dust Leech (Stats Same as dust scout)Description: Being simmilar to the spider-like scouts of an unknown house, the Dust Leech can bury itself in sand pits. Carries a weaker version of the weapon found on the Tleilaxu Living Turret.Changes in original units------------------------------------------------Contaminators----------------------Have a MUCH stronger attack then that of the original.Automaticly regenerate by 3 clicks.Gain stealth abillity at highest vetrancy.Leeches-----------------------------------It takes less time for a leeched unit to hatch a new leech.Automaticly regenerate by 5 clicks.also gain stealth abillity at highest vetrancy.Flesh Vat-------------------------------------Automaticly regenerates by 9 clicks. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 9, 2002 Share Posted August 9, 2002 1.Hmm...That would be hard...Ideas on how to do it, anyone?2.Another hard one...maybe stealth, instead?3.A good, easy-to-do idea. Perhaps just one, though? Like a generic?4.Oh, that's easy enough.Oh, and please don't name posts things like: Hey dukeLeto, look at this!" The mods could get upset, as it say not to in the rules. Quote Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted August 9, 2002 Author Share Posted August 9, 2002 Ok, thanks.By the way I need some help with ideas for the name of the mod I have one Idea:1. Wrath of the Bene TleilaxI also need help with another triffling thing: The tleilaxu windtrap (INTLWindtrap.)I cant add it in, even when I give it its icons and every thing. So can u help me with that too(PS)Sorry bout title Quote Link to comment Share on other sites More sharing options...
vidiware Posted August 9, 2002 Share Posted August 9, 2002 Change it then...jsut modify and change the title for the first post!!!I got upset ::) Quote Link to comment Share on other sites More sharing options...
DjCiD Posted August 9, 2002 Share Posted August 9, 2002 dont know if you know but you can IM ppl if you want to send something to just them. just click under that persons avatar ;D Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 10, 2002 Share Posted August 10, 2002 The living turret already exists, though I think it's fine...Not too much leeching, or the whole map could turn leechy! ;D"Clicks"? What, about, is a click? A second? ??? Regen. rate can't be controlled. It's automatic. (In English, a "click" is about a kilometer. It's military. Just so you all know.)Hmm, you read my mind on the Contaminator. ;D Perhaps better armor, too? And uncrushable?Ya, things should go leechy faster, good idea...I'll use the sard APC's image for the Transport Walker...It doesn't walk, but it is unarmed.Scientist...Easy enough...Their buildings could auto-heal...good idea.A-OK! Quote Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted August 10, 2002 Author Share Posted August 10, 2002 Wrong, dukeleto the Walker CAN walk, take a look at INTLWalker in the Rules file. I thought "Hmm since they are almost completely organic, they should regenerate automaticly." :) Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 10, 2002 Share Posted August 10, 2002 Huh? They already have a walker image? ??? Cool! :DAn I bet they have a lot of prebuilt images...Hmm...I'll do some of the programming...Thanks... Quote Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted August 10, 2002 Author Share Posted August 10, 2002 Maybe what we could do for the Tleilaxu windtrap is use the Ordos windtrap but find a way to change its textures and Geometry. The Walker, which is not yet in my mod will be ten times faster than the original. We need to keep the contaminator like other infantry so it is crushable. Quote Link to comment Share on other sites More sharing options...
ethan Posted August 10, 2002 Share Posted August 10, 2002 you need a palace. dont forget it either..... ;D Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 11, 2002 Share Posted August 11, 2002 Maybe what we could do for the Tleilaxu windtrap is use the Ordos windtrap but find a way to change its textures and Geometry.Like, give it the INTLWINDTRAP image in art.ini? ::)OK! Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 11, 2002 Share Posted August 11, 2002 See in wc3, they have already made icons for every building in unit in the game stored in it's data base...so then i could the mercenary camp buildable for Orcs on a certain map...muahaha Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 11, 2002 Share Posted August 11, 2002 Can you make it global? :D Point out where the "rules" file is. ;) "Easily modded" my *ss. ;D Quote Link to comment Share on other sites More sharing options...
Magna Tleilaxu Posted August 11, 2002 Author Share Posted August 11, 2002 It will also have tleilaxu windtrap GRAPHICS and TEXTURES.There will be a Tleilaxu Palace. We are probably gonna have the FleshVat build infantry only and the leech. The new Flesh Factory will produce the vehicles. We also need to create a new turret for use against air. Thinking of air, any body got Ideas for Tleilaxu Flyers? Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 11, 2002 Share Posted August 11, 2002 1. The leach IS a vehicle...2. Um, when I said image, I meant graphics, textures, and all... Quote Link to comment Share on other sites More sharing options...
DjCiD Posted August 11, 2002 Share Posted August 11, 2002 Cool a Palace any ideas for the super weapon? maybe use the misssle thing hark does, even change the missle with the xbf, and have the damage be turn all units into leeches or contaminaters ;D or the chaos lightening effect to infect the units to turn to tleilaxu ;D Quote Link to comment Share on other sites More sharing options...
ethan Posted August 11, 2002 Share Posted August 11, 2002 Cool a Palace any ideas for the super weapon? maybe use the misssle thing hark does, even change the missle with the xbf, and have the damage be turn all units into leeches or contaminaters ;D or the chaos lightening effect to infect the units to turn to tleilaxu ;Dthat would be frickin sweet Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 11, 2002 Share Posted August 11, 2002 Me, Apollyon, and a couple other xpert modders have already had that idea long before Tleilaxu even registered here. We came to the conclusion it is virtually impossible unless we can modify Emp's engine (I think) wich in itself is impossible. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted August 11, 2002 Share Posted August 11, 2002 Well...it may be possible. Depends on if your makin NEW bullets and such. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted August 11, 2002 Share Posted August 11, 2002 it may be possible eale, ill IM you when i get MY computer back rather then this crappy school iMac. Quote Link to comment Share on other sites More sharing options...
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