IxianMace Posted August 14, 2002 Share Posted August 14, 2002 Okay how about this. We go on WOL some time soon. I go as Ordos you go as Atreides. I set up my little infantry camp on infantry rock, and you micromanage your sniper(s) and kill them all. If you succeed, I'll eat my words? Capiche? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 14, 2002 Share Posted August 14, 2002 Well sorry, i'll need to eat my words this time :'( :'(, i have tried it, and yes it works, but there's some Fremens as support, so........ Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 14, 2002 Share Posted August 14, 2002 I never thought that this day would come. You actually admitted that you are wrong! Anyway, that's good of you. At least now I know that you can actually do admit when you are. It would have been interesting to see if you could actually do it though. I would be amazed if you actually could. ;) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 15, 2002 Share Posted August 15, 2002 But i could do it with a Fremen, it cost the same anyway. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 15, 2002 Share Posted August 15, 2002 Well, after that game on Knife Fight it proved that your theory about the Atreides sniper was wrong. However the Fremen warrior did work wonders. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 I just at first did not expect the Areidies Sniper to delay after each shot. And the units description from WW was f**ing wrong too, it takes 3 shots to kill a Mortar inf. instead of 1. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 That depends on a number of things. 1 Fremen warrior can kill a mortar infantry unit with 1 shot, provided the warrior has 1 chevron (additional damage). The mortar must also NOT be in infantry cover, as this gives it an armour bonus.My mortars were deployed on the infantry rock, but in normal circumstances, an Atreides sniper with no chevrons will kill a mortar infantry with 2 shots, provided the mortar is not in infantry cover and does not have any chevrons. Quote Link to comment Share on other sites More sharing options...
atrd3m0n Posted August 16, 2002 Share Posted August 16, 2002 You take 15 mortars. I take 1 fremen sniper. My sniper will kill all your mortars. And the funny thing is.....I will not even fire a single shot...LOLOr how about 1 scout vs 25 mortars...? I think it has very good chance to survive all those mortars without getting a scratch. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 Its Fremen Warrior and not sniper MR. If the Fremen Warrior is micromanagd well enough, you could kill infinite amount of them. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 I have various ways to kill Mortars. I have something called the 'scout dance' and the 'Sarduakar elite dance' in addition to the 'Laser Tank dance'. ;D I know exactly what you mean atrd3m0n. I've tried it, and it's worked... ;) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 What about calling it the "fremen-go-round" Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 Nahh, I like the 'dances' more. The Sarduakar elite running rings around the Mortar infantry and the mortars killing each other was very entertaining when I first pulled it off. ;D Quote Link to comment Share on other sites More sharing options...
atrd3m0n Posted August 16, 2002 Share Posted August 16, 2002 nah its funnier to run a scout into them or a fremen warrior and seeing a big fat rain of mortarshells raining down on themselves.i use this trick many times in infantry wars, i also run them in between other troops like sardaukar or sumthin, provided there are enough mortars around to mage a big blast.And if you are playing a decent ords player, there will be enough mortars around... and then i i let the mortars kill themselves.Its funny to press tab then and see how many kills they r getting from it..muhahahaha Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 17, 2002 Share Posted August 17, 2002 I think the mortar infantry is the only unit in the game that can actually kill itself. Try ordering a mortar to fire right next to itself and it will get splash damage until it dies. :)I know it's stupid and counter-productive, but it can be fun in skirmishes. ;DThe best counter to groups of mortars are fast-moving vehicles... unless the mortars happen to have some AA troops to support them, of course...But what's the best way to kill kindjals in early game with Ordos? Those things always stop my rush... and they have snipers to protect them from chems. :( Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 25, 2002 Share Posted August 25, 2002 I think the mortar infantry is the only unit in the game that can actually kill itself. Try ordering a mortar to fire right next to itself and it will get splash damage until it dies. :)Actually I've seen a player that went in a co-op game with me do exactly that, and the mortar wasn't taking a scratch! Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 26, 2002 Share Posted August 26, 2002 Well you could easily out-number the snipers with chemical troopers, because its cheap and quick to build. Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 26, 2002 Share Posted August 26, 2002 And chem troopers are also quite fast Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 27, 2002 Share Posted August 27, 2002 About the same speed as the Light Infantries(i think) Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 27, 2002 Share Posted August 27, 2002 So is Chems + Dust Scouts (+ some Las Tanks a bit later) a good rush? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 27, 2002 Share Posted August 27, 2002 The chemical will surely handle the infantries in the early game, but i personally think that the Dust Scouts are just too fragile and couldn't run-over infantries, which is the cause of not worthing the high price....... I personally think a group of AA troopers will do better in against vehicle than Dust Scouts !!Seriously why does everyone think the Ordos could rush the best? Wouldn't the Buzzzsaw do a better job? It cost the same, but better armour, better firepower, and could also run over infantries !! Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 27, 2002 Share Posted August 27, 2002 Let me look in the Rules.txt... Okay, this is how it really is:DUST SCOUTbuild time = 150speed = 14.0health = 1100range = 7damage (firepower) = 350BUZZSAWbuild time = 180speed = 8.0health = 1300range = 7damage (firepower) = 350/700 (one gun/both guns)Since the Buzzsaw hardly ever shoots both guns... the slight difference in health isn't enough to make up for the Buzzsaw's lack of self repair and the Dust Scout's speed (nearly twice as fast!) Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 27, 2002 Share Posted August 27, 2002 Don't forget that Buzzsaws always move at full speed right up until the moment when they are destroyed. Dust scouts have no shields, so when they get damaged, their performance is severely degraded (i.e. they lose their speed advantage) which can put them in danger. Buzzsaws can be very effective against both infantry and dust scouts. The only problem is the build speed, Ordos can easily outnumber the Buzzsaws early in the game, and then put the pressure on, since the Dust Scouts self repair, it doesn't matter how much damage they take as long as they are not destroyed. They could stay there all day and shoot enemy units while taking fire, which allows the Ordos player to get some more units up to the front lines. :) Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 27, 2002 Share Posted August 27, 2002 Yes, but unless the Buzzsaw is perfectly aligned to shoot both guns, it has the same firepower as the Dust Scout... which is bad news for the Buzzsaw. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 27, 2002 Share Posted August 27, 2002 Buzzsaws can kill Dust Scouts in a one on one encounter. They have more health according to the stats up above. But it's unlikely that there will just be 1 Dust Scout and 1 Buzzsaw, often the Dust Scouts will outnumber the Buzzsaws. The battle will still be fairly even however, due to the superior firepower and armour of the Buzzsaw, and the higher number of Dust Scouts. :P Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 27, 2002 Share Posted August 27, 2002 To put things into perspective: 200 is a very small hit point difference. A scout has 200 hit points. Quote Link to comment Share on other sites More sharing options...
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