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Posted

Thank you! Some imput!

OK...The rocket tank: better ROF, perhaps more damage, too?

The General is SUPPOSED to be slow. He carries a lot of heavy equipment. Maybe I'll make him a bit faster.

How do you change voices? Do I just change those lines in "Rules" and take out the slashes? ???

Posted

Voices... aha.

Well, as you know, the unit sounds like footsteps and firing are in the xbf. BUT the ids for the voices are in the sfx ini files, in EmperorSFX.

All you need to do is copy and rename the headers - so in KH2, there is...

[HKPlasmaAttack]

Sounds = $09-UA01 ;"Attack!"

Sounds = $09-UA02 ;"Die!"

Sounds = $09-UA09 ;"No prisoners!"

Sounds = $11-UA08 ;"Hit 'em hard!"

[HKPlasmaSelection]

Sounds = $09-US01 ;"Bring them on."

Sounds = $09-US06 ;"Bring 'em on."

Sounds = $09-US07 ;"Your orders?"

[HKPlasmaMove]

Sounds = $09-UM01 ;"Understood."

Sounds = $09-UM02 ;"At once."

Sounds = $09-UM06 ;"For the Baron!"

Sounds = $09-UM08 ;"For Geidi Prime!"

Sounds = $11-UM00 ;"As you command."

The engine automatically links these with the Rules.ini section [HKPlasma]

Posted

i am sorry, i have been very busy and school starts on monday. I will only be able to make 1 generic corrino infantry texture for your mod. It is not that hard to do, I suggest you going to Nema Fakei's site, he has lots of tutorials to tell you how to do it.

Posted

Whew...OK. I understand. School is on here now too. I just have no graphics program better than "Paint" and can't afford PSP or Photoshop. And I suck at computer graphics. I may have to get someone to help.

Anyone?

Anyone at all?

I'll be right here.

Approx. Status of total mod: 85%

Estimated Days till completion:~20

Posted

I suck at making icons...

But you could d/l the PSP7 Evaluation. It works only for 30 days, but you can always turn back your computer clock. That's how I have PSP and I can use it all the time. ;)

Posted

STILL WORKING ON: Corrino LasThopter

I'm having a few problems: It won't fire! Help, pleez! Here's (verbatim) my rules.txt entires:

***

[iMOrni_B]

MissileTrail=4

MissileTrailSize=1

MissileTrailWiggleFreq = 80

MissileTrailWiggleScale=6

MissileTrailLength = 7

MissileTrailDelta = 0.8

MaxRange = 10

Speed = -1 // Conceptual

//Speed = 28//14.0

ExplosionType = ShellHit

Debris = DebrisSmall

Damage = 797

Warhead = Laser_W

BlowUp = TRUE

Posted

The OREITS Xbf files weren't designed to shoot. You need to use different Xbf files (from a unit that shoots). You can use the Xbf Viewer/Mesh Editor program to reshape a unit and you can make new textures for it so it won't look the same as the unit it was made from, or maybe you can get others to help you with this.

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