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Posted

That waht function? I didn't use that, I just blew up the screenie. :P

Anyways, i've started the manual, which brings me to my next question: Each of the Subhouses and House Harkonnen each have a new unit, and so Atreides should too, but what shall it be? Any and all ideas are welcome.

Posted

Oh, sorry...Do you mind if I use it though?

And which mesh is his knife?

i don't mind. It is the one that is two triangles if i remember properly.

Posted

although i dont think you can try this

if you go to the imadvsardgun it says TurretDisableIfUnitDeployed = TRUE

try making this false and the one in the sardknife true. Then delete the "max range" thing from the sard.

this will essentially work but it might end up the sard just using his gun animation =(

im afraid i dont really think its possible.

Posted

Nonsense, I made it work. ;)

Anwho, now I've got another problem. if I edit the Advanced Sardie XBF file AT ALL, the skirmish load screen gets about halfway through then it crashes back to the desktop. >:( >:( i know it's the XBF file, because if I remove it, the problem goes away. >:(

Posted

Nonsense, I made it work. ;)

Anwho, now I've got another problem. if I edit the Advanced Sardie XBF file AT ALL, the skirmish load screen gets about halfway through then it crashes back to the desktop. >:( >:( i know it's the XBF file, because if I remove it, the problem goes away. >:(

damn >:( it happend to me before a while when i streched the knifwe >:(

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