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bluehappybyte

dune legacy
Dune Legacy 0.96.4

4 posts in this topic

After quite a longish development cycle and many new, interesting features being implemented the next version of Dune Legacy is ready for download.

Main changes:

  • New AI Smart Bot and Quant Bot
  • Port to SDL 2
  • Use hardware acceleration for drawing
  • HD graphics: Use mask overlays to generate high-res graphics out of the low-res ones of the original game
  • Maximum number of units per house (either map dependent or as a new game option “override maximum number of units”)
  • Use a smaller logical resolution for high resolution displays, e.g. 960x540 for 1920x1080

Further changes:

  • Move to fix-point math for game logic as floating-point operations may differ between platforms and compilers
  • Units entering refineries or repair yards are now moving onto the structure tile before disappearing
  • ADL music playback replaced: Now combines ScummVM AdlibDriver with Woody OPL chip emulation code from adplug
  • Tutorial hints are shown in the campaign to guide the user
  • New key bindings: Cycle through construction yards with ‘H’ and factories with ‘F’; capture buildings with ‘C’
  • Improve performance of Fog of War
  • Units can now be instructed to find the next repair yard on their own
  • Save game speed, scroll speed and sound volume as game settings
  • In campaign mode, the map choice screen remembers the region of a failed mission (the user has to select a different region)
  • New game option “Manual Carryall Drops”
  • Mentat’s eyes are following the cursor
  • Clicking on mentat’s eyes makes him blink and clicking on mentat’s mouth makes him open it
  • Modding: Make it possible to disable a unit or structure
  • Save screenshots as PNG
  • 64-bit builds for Windows
  • Store complete map in save games (and replays) of single player custom games
  • 18 new maps by heinrich arkonnen
  • 4 new maps by Kuffar
  • Bugfix (Bug #32): Repaired units getting removed from control group (Reported by Chan Kun Wa)
  • Bugfix (Bug #36): AI non-hostile and inactive (Reported by Chan Kun Wa)
  • Bugfix (Bug #40): Bullets from gun turrets hit own building, e.g. other turrets (Reported by Dream Worker)
  • Bugfix (Bug #50): Changing the player’s name while playing a mission makes starting the next mission or restarting the current mission crash
  • Bugfix (Bug #53): SFX mismatch when playing Harkonnen
  • Bugfix (Bug #62): Worms spawn under rock (Reported by heinrich arkonnen)
  • Bugfix (Bug #67): Saving a game under Windows with (for filenames) illegal characters results in no save at all (Reported by vangrunz)
  • Bugfix (Bug #70): Changing the player name makes replays crash
  • Bugfix (Bug #71): Ornithopter animation is too fast (Thanks to Kartones for the patch)
  • Bugfix (Bug #72): Texture sizes were too big for older hardware; now textures are smaller than 2048x2048 (Reported by gdm85)
  • Bugfix (Bug #73): Shift the level of the voc files so that the last sample is 128 (Reported by Vortaka)
  • Bugfix (Bug 3610246): Mentat help used wrong houses (Reported by kuffar)

Get it from the Dune Legacy Website and don't hesitate to report bugs you find.

Edited by bluehappybyte
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Wow. Didn't know you were still alive, lol. You put a lot of work into this!

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Nice! Does it support running the demo version data?

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Any chance multiplayer support can be added? CnCNet Online support would be cool too.

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