Nuclear_harvester Posted August 5, 2014 Share Posted August 5, 2014 my idea was to create campagin harkonnen extravaganza and example challenges would be' - destroying specific house before other house destroys another. (example mission completed after killing atreides, mission failed if ordos kill emperor) - harvester racing - you have 20 harvesters and opponent will throw at you infantry you have to keep crushing the infantry for 15 minutes then mission completed mission failed if you lose all harvesters, use carryals to move between spice fields - bridge of war .- you only have 40 tanks 20 quads/trikes 10 troopers few repair pads you haveto destroy turrets on thin land and ldont lose all units kill all turrets to complete mission (no siege tanks,missile tanks) -hills have eyes only infantry , destroy as many stealth fremens as you can find you have 15minutes to kill them otherwise mission fails - one way ticket. mission completes after you destroy atreides base, try to not agress other houses once this done army they produce will directly send to you - sandworm challenge . you have 10 MCV'S you must find stable place to build base and destroy fremen camp next to you warning alot of slow sand and alot of worms .(lets say 50 worms) also scattered hostile forces . -the war - find way to start war between 5 houses (they are all bot neutral to themselves) you will have base and tanks, but find way without getting involved. mission completes when ordos is destroyed - the wall well this is only survival , you have to move harvesters, mcv's throught maze filed with turrets evry minute opponent will get 1 trike/raider and your amount of troops slowly decrease - survive or find way to build base in 10 minutes - the assault. this is final mission and you release friendly base from blockade, release their harvesters and let them build base, mission ends in hour or fails if friendly base is destroyed oh and you fighting 5 fortified enemies no reinforcements , no harevster replacement for you. =================================problem is simple without 8th ai i cannot start to work on this the 8th ai could screw you with additional opponent to fight.looking for some help. at the moment any work isnot yet started. 3 Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 5, 2014 Share Posted August 5, 2014 It is possible. Make the map for it and change the house id for the mcv with a hex editor. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 5, 2014 Author Share Posted August 5, 2014 tried that but the 8th house whatever i do sells the construction yard. it wont even build base. changing base owner to 8th house isnt helping either because 8th house can be put on map only via carryal reinforcements , you cant put units or buldings with map editor. tried mess with tibed now but just dont know where to start. edit: when i used trainer for instant-build the 8th house i deploted mcv , built wind trap and sell refinery and second or two later was sold. it looks like it CAN build base but automatic selling is active and thus prevent ai from building base. Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 5, 2014 Share Posted August 5, 2014 impossiblethe 8th house cant deploy mcv, because it will crash the game. (I fixed this in one of my old mods) Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 5, 2014 Author Share Posted August 5, 2014 well i have the sub-house patch and it does not crash game it just deploy put concrete and sell with instant build cheat it build wind trap and refinery before base is sold. afte doing some research and it looks like 8th house has implemented autosell while regular houses does not have this. so i can make any progress because i dont have way to turn 7 houses agaist you carryal reinforcements are static and will dop what you scripted up the untis from production can be many types. wanted to do the new campagin as hardest .but looks like this "barrier" is unbeatable. after going deeper tried to turn 8th house agaist me and let them drop engineers from transporter in moment of deploying the conyard engineer enter and before the rock formation off bulding are gone its captured and cannot be sold but anything he builds sells automatically whatever his financial conditions are set. tried find other way to get 8th house build base made sonic tanks with function of MCV and added them to carrial, and what? he deploy sonic tank into conyard but still is sold. i am stuck in dead point Quote Link to comment Share on other sites More sharing options...
Magier Posted August 6, 2014 Share Posted August 6, 2014 I don't quite get your problem. I gave the Sandworm an MCV and some infantry through a unit spawn event (timer=1) and gave him the practice AI. Then I changed the index allocation to house 0 (Atreides) to avoid the "cannot find correct construction yard" crash. The "sandworm" built his base just like all other 7 houses did. Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 6, 2014 Share Posted August 6, 2014 Ye i forgot that.... house id 7 will crash when deploying mcv. change it to atreides or something :) Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 6, 2014 Share Posted August 6, 2014 well i have the sub-house patch and it does not crash game it just deploy put concrete and sell with instant build cheat it build wind trap and refinery before base is sold. afte doing some research and it looks like 8th house has implemented autosell while regular houses does not have this. so i can make any progress because i dont have way to turn 7 houses agaist you carryal reinforcements are static and will dop what you scripted up the untis from production can be many types. wanted to do the new campagin as hardest .but looks like this "barrier" is unbeatable. after going deeper tried to turn 8th house agaist me and let them drop engineers from transporter in moment of deploying the conyard engineer enter and before the rock formation off bulding are gone its captured and cannot be sold but anything he builds sells automatically whatever his financial conditions are set. tried find other way to get 8th house build base made sonic tanks with function of MCV and added them to carrial, and what? he deploy sonic tank into conyard but still is sold. i am stuck in dead point Check my AI files in my new topic.Import 3.misai to house Sandworm. Quote Link to comment Share on other sites More sharing options...
Galaxy Posted August 6, 2014 Share Posted August 6, 2014 I don't understand what you are talking about, I remember I did give sandworm practice AI and it worked perfectly. It didn't sell anything. Quote Link to comment Share on other sites More sharing options...
Luminar Posted August 6, 2014 Share Posted August 6, 2014 But Nuclear_Harvester want to use 8 different houses. The 8th house will crash the game when deploy mcv with its default index allocation. Quote Link to comment Share on other sites More sharing options...
Galaxy Posted August 6, 2014 Share Posted August 6, 2014 He can if he sets up the normal AI of a house to 7 and then use the practice AI with the unused house. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 7, 2014 Author Share Posted August 7, 2014 well had to use tibed to add atreides buldings to house "other" thus way no crash 2 Quote Link to comment Share on other sites More sharing options...
shai Posted August 7, 2014 Share Posted August 7, 2014 The War sounds fun. Quote Link to comment Share on other sites More sharing options...
Feda Posted August 9, 2014 Share Posted August 9, 2014 His Ai wasnt the practice AI, thats why it didnt build. You got some interesting ideas there tbh, would like to see some of them :) But don't make it a "campaign", campaigns require a story. Make it a mission pack maybe. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted August 10, 2014 Author Share Posted August 10, 2014 well dropped the project since didnt resolved problem with 8th ai , Quote Link to comment Share on other sites More sharing options...
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