mvi Posted September 28, 2013 Share Posted September 28, 2013 Hi everyone, recently I asked Jason Redway, one of the artists on Dune 2000 to share his experiences of the Dune 2000 development process. Not only did he provide some really interesting information but he also sent pre-production artwork and promotional pitch video that Intelligent Games sent to Westwood. It's really fascinating to see, very many thanks to Jason for it. Check it out at D2K+ 4 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted September 28, 2013 Share Posted September 28, 2013 Nice! Thank you sharing this mvi and Jason. I can see that some styles of the artwork, mainly the terrain, made it into the final game, but still quite a difference. 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted September 28, 2013 Share Posted September 28, 2013 Thanks Jason redway..I'm happy you shared the info..Thanx mvi to post it..This is a really nice idea..I have got new ideas for my dune2000 mod and further dune games.. Quote Link to comment Share on other sites More sharing options...
athanasios Posted September 28, 2013 Share Posted September 28, 2013 Thanks Jason. Bad resolution images lacking detail (hmm very compressed images?) and early stage of work but still very useful for new ideas. AsI have previously said Dune 2000 has very bright sand. Good for contrast with rocks but bad for eyes when using a CRT. Seems they preferred what looked better than the health of customers. That darker sand could be less saturated and would be fine. IMO the color of the rocks in those early shots is out. But they give some nice ideas for additions in a future patch. Once again thanks a lot! 1 Quote Link to comment Share on other sites More sharing options...
shai Posted October 6, 2013 Share Posted October 6, 2013 Nice. Quote Link to comment Share on other sites More sharing options...
Nuclear_harvester Posted October 7, 2013 Share Posted October 7, 2013 i have one question , how mission mis files were coded and maps being produced to handle the mis files? was there "internal" editor or something ? Quote Link to comment Share on other sites More sharing options...
mvi Posted October 15, 2013 Author Share Posted October 15, 2013 For mission files, to quote the wiki "Due to time restrictions, mission files were compiled in as an approach to very simple scripting." I'm not sure how the original maps were created, Jason might know. Quote Link to comment Share on other sites More sharing options...
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