Jump to content
Matthias M.

OpenD2k - cross platform reimplementation of Dune 2000

Recommended Posts

Pretty much all Command & Conquer games have APCs.

I know most RTS games have it, I just never thought about its absence from Dune 2000.

Share this post


Link to post
Share on other sites

And you load half a dozen with sab's and engineers and finish the game!

 

So don't expect  that it will be easy to implement. It will need a lot of tweaking.  We have to consider what we will allow them to transport.

 

To expand on your nice idea what about allowing light infantry to shoot from inside the vehicle?

Share this post


Link to post
Share on other sites

And you load half a dozen with sab's and engineers and finish the game!

 

So don't expect  that it will be easy to implement. It will need a lot of tweaking.  We have to consider what we will allow them to transport.

 

To expand on your nice idea what about allowing light infantry to shoot from inside the vehicle?

I think it could work by just giving the APC a light weapon, the point being its supposed to help transport infantry quicker, not actually take part in combat other light support.

As for a load of engineers, it would be great as long as they don't destroy the APC, which would have cost you an arm and a leg to build with a full cargo of engineers.

  • Upvote 1

Share this post


Link to post
Share on other sites

So the light weapon is activated when the APC is loaded. It this possible?

It should always be active, that way it can provide support after it unloads the troops.

Share this post


Link to post
Share on other sites

As for a load of engineers, it would be great as long as they don't destroy the APC, which would have cost you an arm and a leg to build with a full cargo of engineers.

Well, in C&C games they just come out when the vehicle is destroyed.

Share this post


Link to post
Share on other sites

Well, in C&C games they just come out when the vehicle is destroyed.

I don't remember that happening in other games like Emperor, so that's interesting.

Share this post


Link to post
Share on other sites

Hi, I'm new in this Forum... I speak Spanish, so, i support me with the google translator...lol

 

I need Help, I can't open the OpenRA :/, this is the information of the Logs:

 

exception.log:

 

Operating System: Windows (Microsoft Windows NT 5.1.2600 Service Pack 3)
Runtime Version: .NET CLR 4.0.30319.1
Exception of type `System.InvalidOperationException`: No suitable renderers were found. Check graphics.log for details.
   en OpenRA.Game.Initialize(Arguments args)
   en OpenRA.Program.Run(String[] args)
   en OpenRA.Program.Main(String[] args)
Operating System: Windows (Microsoft Windows NT 5.1.2600 Service Pack 3)
Runtime Version: .NET CLR 4.0.30319.1
Exception of type `System.NullReferenceException`: Referencia a objeto no establecida como instancia de un objeto.
   en OpenRA.Program.FatalError(Exception e)
   en OpenRA.Program.Main(String[] args)

-------------------------------------------------------------------------------------------

graphics.log:

 

System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
   en OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion()
   en OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
   en OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode)
   en OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
   en OpenRA.Graphics.Renderer.Initialize(WindowMode windowMode)
   en OpenRA.Game.Initialize(Arguments args)
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
   en OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion()
   en OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
   en OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode)
   en OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
   en OpenRA.Graphics.Renderer.Initialize(WindowMode windowMode)
   en OpenRA.Game.Initialize(Arguments args)

----------------------------------------------------------------------

 

Please help :(

Share this post


Link to post
Share on other sites

Are you still using Windows XP? Just because of security issues, we probably still support it. It looks like the same problem as discovered in http://cnc-comm.com/community/index.php?topic=2976.msg19912#msg19912 which will be fixed in the next version or you forgot to install graphic card drivers and that is the reasons OpenGL version detection fails. See http://wiki.openra.net/FAQ#no-valid-techniques as the problem might also be that your hardware is too old.

Share this post


Link to post
Share on other sites

Thanks a lot, I forgot to install the last update of my graphic card :unsure:

 

Yeah, I'm still using Windows XP, I have another PC with Windows 8, but in this PC... You know... i can't play old games...

 

Sorry if my English is not the best :unsure:

Share this post


Link to post
Share on other sites

Hmm, I also see that there is added isomeric engine support. I dunno if any artists are willing to work on Dune2k sprites. I hope so.

Share this post


Link to post
Share on other sites

We are currently speaking with people remaking Tiberian Sun assets at http://www.ppmsite.com for a freely licensed HD graphics replacement, but there is no such project for Dune 2000 and I doubt the community here is large and productive enough for such a huge undertaking.

Share this post


Link to post
Share on other sites

Hi There! Great thanks for OpenRA project and Dune2k mod! I Ihad a question: Is it possible to use multiple production queue instead of global/primary prod.queue in Dune 2k mod  (like in C&C Tiberian Dawn mod)? I`ve tryed to edit player.yaml with ClassicProductionQueue => ProductionQueue, but it didn`t work (game crashes). :-(

 

p.s. thanks for attention.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...