Feda Posted August 31, 2012 Share Posted August 31, 2012 Sounds great, Ill also work on a new revised SegmentData.txt file for everyone.Cool. Keep us updated :D Quote Link to comment Share on other sites More sharing options...
sandworm Posted September 1, 2012 Share Posted September 1, 2012 Try out this segmentdata list and see if it works and you can download it. I added in some things that Runis helped find to keep things organized and allow you to see what you can alter so far. Remember You can always change anything in the segment data file by adding your own statement in the quotations where "unknown" isSegmentDataList.zip 1 Quote Link to comment Share on other sites More sharing options...
Dr.Mocha Posted October 28, 2012 Share Posted October 28, 2012 There should be an unit appearance changer. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 15, 2012 Share Posted December 15, 2012 well i found a few bugs.. well actually after editing a lot tiles act wierd you can walk straight through a mountain ridge... i mean mountain actually becomes walkable... infantry rock cannot be used.... anyone else got this??? please help... Quote Link to comment Share on other sites More sharing options...
Feda Posted December 15, 2012 Share Posted December 15, 2012 well i found a few bugs.. well actually after editing a lot tiles act wierd you can walk straight through a mountain ridge... i mean mountain actually becomes walkable... infantry rock cannot be used.... anyone else got this??? please help...You probably messed up with the tilesets. For example if the .map file uses BLOXBGBS and in the .mis file the tileset is set to lets say BLOXXMAS then you got it.. The map will look crappy (messed tilesets) because of this lack of synchronisation between the .map and .mis files. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 15, 2012 Share Posted December 15, 2012 same tiles man... i double checked everything.... dont understand why it happened... Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 15, 2012 Share Posted December 15, 2012 ?? Quote Link to comment Share on other sites More sharing options...
Feda Posted December 17, 2012 Share Posted December 17, 2012 Why don't u check my YouTube channel to see that? :D Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 21, 2012 Share Posted December 21, 2012 I found an interesting thing: put for an AI indexes over 7 and see the result.. index 9 its interesting, index 10 as well, index 102 is black.. Nice :D anyway for human, it still gives the house >=3 error.it is not working for me... why?? Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 21, 2012 Share Posted December 21, 2012 big map 128x128 not woking in d2k using map editor provided by d2k+ toolkit... Quote Link to comment Share on other sites More sharing options...
Feda Posted December 21, 2012 Share Posted December 21, 2012 It works for me.PS: The index stuff was before the release of the subhouses patch.. Now they dont give any errors. Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted December 21, 2012 Share Posted December 21, 2012 when i set map size over 120 this happens... Quote Link to comment Share on other sites More sharing options...
mvi Posted February 16, 2013 Author Share Posted February 16, 2013 I'm not sure if this is of interest to people, but on January 10th I started tracking downloads on the D2K+ site. Here's the results so far from the last 5 weeks. Please note that I don't have any statistics from before Jan 10th, but it's safe to say that mods which were released before that have been downloaded hundreds of times. 2 Quote Link to comment Share on other sites More sharing options...
Feda Posted February 16, 2013 Share Posted February 16, 2013 I'm not sure if this is of interest to people, but on January 10th I started tracking downloads on the D2K+ site. Here's the results so far from the last 5 weeks. Please note that I don't have any statistics from before Jan 10th, but it's safe to say that mods which were released before that have been downloaded hundreds of times.Wow thats impressive, well done. D2K+ is really good and visited by many people, so you've done a very good job mvi :) The ixian campaign really holds the top lol 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 16, 2013 Share Posted February 16, 2013 Feda and galaxy's campaign got lot of hits.......... nyc...... Quote Link to comment Share on other sites More sharing options...
athanasios Posted February 18, 2013 Share Posted February 18, 2013 So our Dune 2000 community is thriving! Good news. 1 Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted February 18, 2013 Share Posted February 18, 2013 well we need more audience.... someone start a new mod...:) Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted March 17, 2013 Share Posted March 17, 2013 Looks like you hit jackpot with downloads, mvi. Great news, keep rocking! Quote Link to comment Share on other sites More sharing options...
Feda Posted March 17, 2013 Share Posted March 17, 2013 Would be nice to post downloads every month mvi :d Quote Link to comment Share on other sites More sharing options...
mvi Posted March 17, 2013 Author Share Posted March 17, 2013 (edited) Been away the last few days. Here's the statistics from January 10th to March 17th I've started rolling out a new download statistics system, which will be visible on each page (showing the download count next to the download link). Here's the stats from that, note that I've aggregated in existing statistics, as far as I'm aware these counts are correct as a minimum (downloads present before January 10th weren't tracked before that date). If any of these statistics look wrong, please let me know and I'll investigate: Edited March 18, 2013 by mvi Quote Link to comment Share on other sites More sharing options...
mvi Posted March 18, 2013 Author Share Posted March 18, 2013 Update: Each page now displays download statistics, additionally there is a page displaying all download statistics at http://d2kplus.com/stats.php Quote Link to comment Share on other sites More sharing options...
THE AQIB Posted March 18, 2013 Share Posted March 18, 2013 Thanks for adding my stuff and also i might need to edit the package as i got tga files and r16 files extracted...But unfortunately the r16 bmp files the colours look disoriented except for light brown... Quote Link to comment Share on other sites More sharing options...
mvi Posted March 30, 2013 Author Share Posted March 30, 2013 So there's an existing Aud-Wav-Aud converter by Vladan Bato, but it's command line. Would anyone be interested in me creating a GUI tool for the D2K+ Toolkit that essentially wraps the command-line tool and lets you play and convert .AUD files? 1 Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted March 30, 2013 Share Posted March 30, 2013 So there's an existing Aud-Wav-Aud converter by Vladan Bato, but it's command line. Would anyone be interested in me creating a GUI tool for the D2K+ Toolkit that essentially wraps the command-line tool and lets you play and convert .AUD files?Command line tools can be cumbersome, so yes! The .aud files contain only the background music, right? Less "modding-able" than the .rs sounds, but still nice to be able to play with. Quote Link to comment Share on other sites More sharing options...
mvi Posted March 30, 2013 Author Share Posted March 30, 2013 Great. In addition to the music there are .aud files in GAMESFX which are voice overs, e.g. on the campaign screen "Ordos advance from the west" and "Worm attack!" Samples.UIB references these files too, in addition to the ones in SOUND.RS 1 Quote Link to comment Share on other sites More sharing options...
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