Guest Beast Handler Posted August 9, 2001 Posted August 9, 2001 In the book series, if I remember right, using a shield in the open desert was suicide. The worm would always come, it would drive them into a frenzy. All of those Ordos tanks and APCs shouldn't be able to make it three feet past the rock walls before Shai Hulud comes, not that any other vehicle would either, for that matter. If there is a weighted value for clusters of troops in the open field and worm attacks, someone ought to change that value for the Ordos units.
Acriku Posted August 9, 2001 Posted August 9, 2001 Well a worm isn't always in the vicinity of the vehicle. It is random, and only one unit uses the shield right?
House_Corrino Posted August 10, 2001 Posted August 10, 2001 That would be kind of cool if they did. The Ordos could drive sandworms right towards the enemy base with a las tank or APC.
netnifty Posted August 10, 2001 Posted August 10, 2001 well there is a tastytoworm value and a wormattract value, so i spoze it wuld b a laugh 2 change 2 10000 ;D
House_Corrino Posted August 13, 2001 Posted August 13, 2001 All the Ordos shield units also hover; so that might have something to do with worms not being attracted to them as much as with a ground shield unit (there are none of these in Emperor).
exatreide Posted August 13, 2001 Posted August 13, 2001 would not the hovering cause them to atrack more worms? i mean they all use the holtsrim efect
Guest Ordos_Yogurt Posted August 30, 2001 Posted August 30, 2001 If they DIDN'T hover, the shield would get wasted down because of hitting the ground. Basically the thing would melt a hole in the sand and sink into it.
Acriku Posted September 2, 2001 Posted September 2, 2001 Not really Yogurt because remember when Paul and Gurney were fighting with their shields activated? If their shields didn't "cut a hole" in the ground and sink into it, why would it happen on the sand?
Acriku Posted September 2, 2001 Posted September 2, 2001 And also, the shield goes through the sand when they walk or move on it because the sand isn't a fast projectile.
bob_fox Posted September 9, 2001 Posted September 9, 2001 Only slow projectiles go through a shield. Remember: the Atreides mentat said: "It is the slow blade which penetrates the shield." That's why when a person has a personal shield his enemy has to use a knife to penetrate it in order to kill him.Even if the shield was "resting" on the sand, the tank wouldn't sink. Wouldn't the same thing happen to a person with a personal shield if the tank did sink?
Acriku Posted September 9, 2001 Posted September 9, 2001 I agree with you on the first part (cough...) but the second part...The tank could sink due to it's weight, and on the same part of sand a person wouldn't sink due to his/her's weight. The shield wouldn't interact with the sand in any way, it would just go through it, letting the person/tank walk on the sand.
nemafakei Posted October 10, 2001 Posted October 10, 2001 That is correct; everything would do what it would normally do if it wasn't shielded. Sand would get into the shield, unless you were hovering. Laser tanks only get a tiny amount of extra worm attraction (7 compared to 6 and 5 being average, and up to 10 is found). They should get much more.
alphabeta4000 Posted October 20, 2001 Posted October 20, 2001 There are always mods for this kind of thing. If you want a mod made and put up email at alpha3000@free.net.nz to make the chances of a shielded unit become attacked by worm
Virtugon Posted November 20, 2001 Posted November 20, 2001 You say that the shai-hulud reacts on the shield?Does the Shai-Halud reacts also on the shield?
nemafakei Posted November 20, 2001 Posted November 20, 2001 What? Explain in rational and referenced English, please.
Virtugon Posted November 22, 2001 Posted November 22, 2001 there are 2 deferent sand worms, the shai-hulud, and the shai-halud.The shai-hulud is the normal worm, and the shai-halud is the large worm! ;D
alphabeta4000 Posted November 22, 2001 Posted November 22, 2001 In other words Shai Hulad the big super mouth and sand worm the one that moves across the map
Virtugon Posted November 23, 2001 Posted November 23, 2001 Yes, the Shai-Halud is the big worm, but the Shai-Hulud does stick his head out to!
alphabeta4000 Posted November 23, 2001 Posted November 23, 2001 the fremen call all medium sized (or compared to us big) shai hulad. There are also stunted worms.
Guest Ng Sze Wai Posted February 10, 2002 Posted February 10, 2002 how do u ride a sand worm... havent been able 2 ride 1
nampigai Posted February 10, 2002 Posted February 10, 2002 1 build a fremen fedaykin 2 move him out in the open desert3 deploy him 4 he will now sumon Shai Hulud and you'll be able to "control" it.
Timenn Posted February 10, 2002 Posted February 10, 2002 But it is funny ;D, and it is useful with more worms when the enemy has taken control of the sand....
Sardauker-Kirov Posted February 10, 2002 Posted February 10, 2002 Ofcourse the Worms are usefull... :)Like every game you need to learn how to controll it. I saw some guy riding an worm and took out a army of 10 units with just a simple runover. Lol :O
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