Gunseng_Harkonnen Posted July 11, 2002 Share Posted July 11, 2002 Its better send missile tanks or devas or leech if you are with Tleilaxu and if spice field is far from base. Is better destroy harvesters than spice field cos buzzsaws aren`t very strong against units that enemy can send egainst them. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 22, 2002 Share Posted July 22, 2002 No, use the adv. carryall to pick up enemies harvester and bring it to your base. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 you can detect such vehicles even when cloaked because of their spotlight. Follow the moving spotlight (easier to notice when they are going UP ramps).As far as cloaked units are concerned, you can't see the spotlight when they are cloaked. Secondly, you cannot force fire on the invisible unit if you can't target it.Here is how I detect invisible units.1. Even though you can't see the unit, you can still HEAR it.2. Sand Bikes and Buzzsaws (especially Buzzsaws) tend to kick up a lot of dust and sand when they are moving over the sand areas of Arrakis. You can see this dust/sand trail, and therefore see the path or direction that the unit is travelling in. Force fire in front of this trail, in the direction that it is moving in with a unit that does splash damage (e.g. Mortar Infantry, Kobras, Minos,) and hopefully you will snare the invisible unit. Once the cloaked unit has taken serious damage, it will decloak permanently until it has been repaired back up to about 60% health. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 Sand bikes and Buzzsaws would rarely be cloaked.Who cares about an enemy that doesn't even attack you. If it does, it would be uncloaked automatically, and wouldn't need to even detect it. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 Sand Bikes and Buzzsaws would be rarely cloaked? They are the most common units that grab the crates! When they attack, they only become visible for about 1 second, then they will become cloaked again, which makes tracking their movements somewhat difficult. That is why you should check to see their dust trail. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 No, pick the enemy harvesters up and land it in your base for your defending units to recieve bonuses will be much better. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 24, 2002 Share Posted July 24, 2002 u mean pickup their harvesters and go to a corner and hide..cuz if u destroy it they'll just get a new one...then they'll have to buy one to get it back ;D Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 Careful that your Advanced Carryall doesn't get shot down when it's dropping the enemy harvester to your base. Your own units could accidentally take it out as it touches down due to the lag in the Missiles. You should HOVER, then allow the units to destroy the harvester. I agree with Desert Eagle however. That dirty trick works very well against the AI. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 Well yes if against AI's. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 Can work against humans as well, but only if you do it in a subtle way. Steal one harvester for every refinery, so they don't notice right away that their economy is going a little slower. Might just be enough to bring them down over time, but if they are very observant, then it may not work. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 Then it wouldn't work on me, because i always put my harvesters in number. Once i feel there's not enough money, i'll have them reporting. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 What do you mean you'll have them reporting? You mean you press B to call them all back to the refineries and then count them? ??? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 I press their numbers, and the driver would say something and it would be higlighted, therefore it'll spot them more easily and see if its safety to be in where it is now. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 So you are like me then are you? :O You set team numbers for your harvesters? I set my harvesters in team 9. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 I set my harvy in 0 and my gunships or orth in 1 or 2. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted July 24, 2002 Share Posted July 24, 2002 I set my Gunships/Ornithopers to group 0. Any advanced carryalls to group 1, 2, 3, etc, etc. Attack groups start from 7, and come down from there. I almost always select 1 scout after the initial flurry of scouts at the start of the game as group 8, so I can select it quickly and micromanage it into the enemy base.(Heheh, let's get a closer look...) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 24, 2002 Share Posted July 24, 2002 I dun have a standard number for adv. carryall, i juz put them in any available numbers and remember them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.