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Posted

keep posing for two language because my english is damaged

pisz w obu j?zykach bo jestem kiepski z angielskiego

read the rules section of the site faq.

The only language to be used in this forum is English.

Posted

Are there some places where I can change the values were you (mvi or daxx) think that will have effect? If we all do some "random" changing, we sure will find out something, right?

Please give clear instructions, I'm new to this stuff.

Posted

Thumper, in the mission file spec topic there's a list of areas of the mission files which are unknown, I'm currently working on the events and triggers system. I believe Daxx is also working on some stuff near the top of these mission files. You could always try setting values to a random value (something like 77), to trigger errors. Then the error message will tell you what that section of the mission file is dealing with. A value like 77 is superior to nulling it (using 00) because a random number is more likely to trigger an error than nulls. If you don't get an error, try more and more audacious edits until you break it. Then once you've broken the file, and isolated te respective data you can begin tweaking it to see what each byte does.

Posted

Amiga, so edit the mission files until you figure them out, that's how we've discovered everything in the mission spec which is quite a lot of stuff.

Daxx, well we know it's somewhere before address 0xEE17, I'll try and look into the data which is in that area as I don't seem to be having much luck with the triggers

if they are attacked they build units, like tanks and light infantry.
Posted

Now i have tested idea: 

1st value[tech levels(player:0 or Atreides)]

2nd value[tech levels(player:1 or Harkonnen)]

3rd value[tech levels(player:2 or Ordos)]

4th value[tech levels(player:3 or Emperor)]

5th value[tech levels(player:4 or enemy other base)]

6th value[tech levels(player:5 or smugglers)]

7th value[tech levels(player:6 or mercenaries)]

8th value[tech levels(player:7 or CHOAM Merchant Guild)]

Each tech level can be up to FF.(FF didnt crash game)

:D Regards Devasta

Posted

In mis files tech levels are top up of hex values(the first ones what u spot),i tested and i know it.

yeah but every house and every mission has its own coding.

and

5th value[tech levels(player:4 or enemy other base)]

player 4 are always fremen if you wont change it!!

Posted

Fremens are only in harkonnenn and atreides mission 4,usually there are enemy base,that coding its an column(columns are for easier detect to which house advance value are):

09(advance technology"fully advanced")

13(dont change this value!!)

00

00

00

00

00(atreides)

harkonnen has second column,ordos has third column etc.

The first 0-7 bytes are advance values(im using WinHex and in WinHex that should look like in column).

Posted

Excellent find Devasta, I'll update the mission file specification when I get a chance and credit you with the find and the glory ;)

Posted

Excellent find Devasta, I'll update the mission file specification when I get a chance and credit you with the find and the glory ;)

Thanks. :D  ;D

Posted

mvi, why didnt you update the mis file spec topic with my "who is p. 1 etc.."?

and devasta, you can change even harkonnen to be atreides, so if you change any player to fremen, you can have fremen in every mission!

HAHA!

Posted

mvi, why didnt you update the mis file spec topic with my "who is p. 1 etc.."?

and devasta, you can change even harkonnen to be atreides, so if you change any player to fremen, you can have fremen in every mission!

HAHA!

yea discovered that a while ago, would good to know the technical info though.

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