Gruntlord6 Posted August 22, 2009 Share Posted August 22, 2009 Can be english and polish for easier read?? english is the only language you may post in. Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 22, 2009 Share Posted August 22, 2009 Okay then. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 22, 2009 Share Posted August 22, 2009 keep posing for two language because my english is damagedpisz w obu językach bo jestem kiepski z angielskiego Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 22, 2009 Share Posted August 22, 2009 keep posing for two language because my english is damagedpisz w obu j?zykach bo jestem kiepski z angielskiegoread the rules section of the site faq.The only language to be used in this forum is English. Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 23, 2009 Share Posted August 23, 2009 :-XÂ Amigabot if your english is damaged u can learn it here :-),in this forum . Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted August 23, 2009 Share Posted August 23, 2009 Are there some places where I can change the values were you (mvi or daxx) think that will have effect? If we all do some "random" changing, we sure will find out something, right?Please give clear instructions, I'm new to this stuff. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 23, 2009 Author Share Posted August 23, 2009 Thumper, in the mission file spec topic there's a list of areas of the mission files which are unknown, I'm currently working on the events and triggers system. I believe Daxx is also working on some stuff near the top of these mission files. You could always try setting values to a random value (something like 77), to trigger errors. Then the error message will tell you what that section of the mission file is dealing with. A value like 77 is superior to nulling it (using 00) because a random number is more likely to trigger an error than nulls. If you don't get an error, try more and more audacious edits until you break it. Then once you've broken the file, and isolated te respective data you can begin tweaking it to see what each byte does. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 23, 2009 Share Posted August 23, 2009 yeah i am working on tech levels in mis files - 80% complete Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 25, 2009 Share Posted August 25, 2009 yeah i am working on tech levels in mis files - 80% complete that is very usefull,please keep me informed. :) Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 26, 2009 Share Posted August 26, 2009 In mis files tech levels are top up of hex values(the first ones what u spot),i tested and i know it. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 26, 2009 Share Posted August 26, 2009 Amiga, so edit the mission files until you figure them out, that's how we've discovered everything in the mission spec which is quite a lot of stuff.Daxx, well we know it's somewhere before address 0xEE17, I'll try and look into the data which is in that area as I don't seem to be having much luck with the triggers if they are attacked they build units, like tanks and light infantry. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 26, 2009 Share Posted August 26, 2009 no....... each house must be in events and triggers to make it work Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 26, 2009 Share Posted August 26, 2009 Now i have tested idea:Â 1st value[tech levels(player:0 or Atreides)]2nd value[tech levels(player:1 or Harkonnen)]3rd value[tech levels(player:2 or Ordos)]4th value[tech levels(player:3 or Emperor)]5th value[tech levels(player:4 or enemy other base)]6th value[tech levels(player:5 or smugglers)]7th value[tech levels(player:6 or mercenaries)]8th value[tech levels(player:7 or CHOAM Merchant Guild)]Each tech level can be up to FF.(FF didnt crash game) :D Regards Devasta Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 26, 2009 Share Posted August 26, 2009 no....... each house must be in events and triggers to make it workthey have events and triggers....... Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 26, 2009 Share Posted August 26, 2009 In mis files tech levels are top up of hex values(the first ones what u spot),i tested and i know it.yeah but every house and every mission has its own coding.and 5th value[tech levels(player:4 or enemy other base)]player 4 are always fremen if you wont change it!! Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 26, 2009 Share Posted August 26, 2009 Fremens are only in harkonnenn and atreides mission 4,usually there are enemy base,that coding its an column(columns are for easier detect to which house advance value are):09(advance technology"fully advanced")13(dont change this value!!)0000000000(atreides)harkonnen has second column,ordos has third column etc.The first 0-7 bytes are advance values(im using WinHex and in WinHex that should look like in column). Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 26, 2009 Share Posted August 26, 2009 whar offset Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 26, 2009 Share Posted August 26, 2009 whar offsetoffset:0You just open it and look for the first values for in your hexeditor. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 27, 2009 Author Share Posted August 27, 2009 Excellent find Devasta, I'll update the mission file specification when I get a chance and credit you with the find and the glory ;) Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 27, 2009 Share Posted August 27, 2009 Excellent find Devasta, I'll update the mission file specification when I get a chance and credit you with the find and the glory ;)Thanks. :DÂ ;D Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 27, 2009 Share Posted August 27, 2009 Thanks. :D ;Dyou get a cookie ;D Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 28, 2009 Share Posted August 28, 2009 mvi, why didnt you update the mis file spec topic with my "who is p. 1 etc.."?and devasta, you can change even harkonnen to be atreides, so if you change any player to fremen, you can have fremen in every mission!HAHA! Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 28, 2009 Share Posted August 28, 2009 but still not controlling units! Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 28, 2009 Share Posted August 28, 2009 mvi, why didnt you update the mis file spec topic with my "who is p. 1 etc.."?and devasta, you can change even harkonnen to be atreides, so if you change any player to fremen, you can have fremen in every mission!HAHA! yea discovered that a while ago, would good to know the technical info though. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 28, 2009 Author Share Posted August 28, 2009 mvi, why didnt you update the mis file spec topic with my "who is p. 1 etc.."House index allocations? Quote Link to comment Share on other sites More sharing options...
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