AMIgaBot Posted May 4, 2009 Share Posted May 4, 2009 finally i did mess with maps ..one was weird _prac.mis located in dune2000/data/maps i took _o6v1.mis from dune2000/missions and put in maps folder and then renamed _o6v1.mis file to _prac.mis ..i started game and taken habbanya erg map 5ai i started then ..my ally was yellow ordos me was green ordos....problem is .DRAMATIC..all ai deployed mcv ...but dont build base ,they just sitting duck.. I tried add buldings to map but they wont come..what now.. Anyway i have did it..ai has been 'captured' ..you can start with allyed ai..HELP NEEDED URGENTLY... One file control arrakis... After discowery i noticed that you can ally with any ai..just rename example _a4v1.mis to _prac.mis and put in maps folder Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 8, 2009 Author Share Posted May 8, 2009 i tiink that people are too lazy to help. That is easy .just rename two files to see it yourself..to have four al ally use _o9v2.mis file...i tested more,i try to hak colors. Play harkonnen for good performance..the script in mis file dont permit ai to build base in skirmish,..then there must be way to set buldings before mission start Quote Link to comment Share on other sites More sharing options...
mvi Posted May 10, 2009 Share Posted May 10, 2009 Hi there AMIgaBot, What's the difference between the .mis files in /missions/ and in data/maps? In single player, does the AI always have its construction yard prebuilt? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 11, 2009 Author Share Posted May 11, 2009 no..in campagin ai wont replace dead construction yard....if ai is ordos he can deviate mcv...did you tried it? Did ai was your ally?..i have idea how to use that in multiplayer....in 3v3 game use file h9v1...im not going back online due to high internet prices in cracow..maybe if someone help me it will happen....i checked manY ISp .vectra is out of range same with astra.. Netia and tp-sa are slow alot.. Blast is outranged .upc cost is 120zl .i had it 7years..but situation changed and my mum canceled it.. She looks for cheaper than others.. When my mum checked eutelsat isp they want 220zl for 4mb/s ...i have exhausted all forces..mum too i would play with you all many games but how...i want to test some stuff ..helper will win 40 games with me Quote Link to comment Share on other sites More sharing options...
Alexpop2 Posted May 12, 2009 Share Posted May 12, 2009 hmm... i tried to took _o7v1.mis renamed to _prac.mis and put in maps folder and i have ally with ordos yellow and emperor and play for ordos green, and ai can deviate mcv but they dont want to build new constructions :( Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 12, 2009 Author Share Posted May 12, 2009 scripting is problem...skirmish dont work in campagin.. If you rename other missions you find dizzy stuff.hark mission 9 v 2 in ordos mission 4 looks cool.. Try with atreides mission test.. Use test.map rename to a9v1 ..have fun.... I have tried to play mission in skirmish .. But i was kicked to campagin,..when used other save i went to practice... Goto savegame folder rename any p.sav to s.sav ..example s2.sav to p2.sav...another way to infiltrate may be savegame hacking..can someone try to decompile ? If this can be done then just save game with allied ai and copy data of other save so ai can rebuild as he has base .. When you start with allied ai..you can see that he is not making base ..if we think here on that idea we can use ally trick online in 2v2 game or 3v3..someone should help us with this. Quote Link to comment Share on other sites More sharing options...
NodFan Posted May 13, 2009 Share Posted May 13, 2009 which do i rename the p.sav or the s.savIs it possible to ally with any AI in a mission that would be awsome then Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 13, 2009 Author Share Posted May 13, 2009 we need expert here..this may give us many gains..ally online without using key a is better as you cant declare war. Quote Link to comment Share on other sites More sharing options...
mvi Posted May 13, 2009 Share Posted May 13, 2009 I don't think there any experts left? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted May 13, 2009 Author Share Posted May 13, 2009 just invite them..idea can be used many ways..just could be better if we start game with builded up base Quote Link to comment Share on other sites More sharing options...
jbslash Posted June 28, 2009 Share Posted June 28, 2009 If anyone still wants to play in skirmish mode with an AI ally, here is slightly modified original _prac.mis. Place it into datamaps directory (don't forget to backup original file). All AI opponents will act as they should in skirmish, including your ally. AI ally randomly plays for any house with any colour; it knows where other players are, and constantly attacks them. If ally's CY is destroyed, it will restore it if possible. You cannot break the alliance with an 'A' hotkey.Warning: this works in Network games, too! There you can break the alliance with AI, but you won't be able to restore it. Still, I don't recommend to play Network games with an AI ally, 'cause I've never tested it and the result is unpredictable._PRAC.zip Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted June 30, 2009 Author Share Posted June 30, 2009 god damn, thanks .. how did you it?? i would like to use other missions for skirmish . how to modify the orginal _prac.file Quote Link to comment Share on other sites More sharing options...
jbslash Posted June 30, 2009 Share Posted June 30, 2009 Honestly, I don't know. This file is a result of random editing. I even don't remember, what did I do to it to make one of AIs player's ally. Sorry... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 1, 2009 Author Share Posted July 1, 2009 you did use hes editor ?.. i have tried random editing but it caused game to crashi am looking for two ai allied .. because this one on funreal plain die so fast :/ i tried to protect but yellow atreides take him over. and then blue atreides engage . .. i did few times destroy atreides but ordos overwhelmed me and ally.. i will try smuggle mcv into ally base and build insidebut it could be fun... two allies and two enemies and one neutral ai.. like in campagin map.. i am looking for this one . to get 2 allies and 2 enemies plus neutral on skirmish Quote Link to comment Share on other sites More sharing options...
jbslash Posted July 1, 2009 Share Posted July 1, 2009 it is only a matter of luck. Sometimes AI ally builds up a very large base and destroys 2-3 enemies by himself only.but it could be fun... two allies and two enemies and one neutral ai.. like in campagin map.. i am looking for this one . to get 2 allies and 2 enemies plus neutral on skirmish Do you mean "human player + AI vs. AI + AI and neutral AI"? That can be difficult to make, 'cause it's "skirmish" mode, after all. What will be the result if you choose, for example, 3 AI players before start? Who will be ally, who enemy? Or if you set 5 AI opponents. One is your ally, two - opponents, one - neutral... And the one left?Still, maybe I'll try to modify _prac.mis to match your offering, if I have time. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 1, 2009 Author Share Posted July 1, 2009 can you tell us metod you use? since we could create multiplayer maps with allies already setup.. o and one small question.. is possible to put bulding at start? i mean start skirmish game with refinery two wind traps and light factory ? Quote Link to comment Share on other sites More sharing options...
jbslash Posted July 2, 2009 Share Posted July 2, 2009 Method?.. Huh... Actually, there was no method at all. Just compare original and modified files - the difference is that method.As for buildings in skirmish... I think it's not possible. In campaign, buildings are set for houses, not for players. In skirmish you can play only three sides instead of seven (Emperor, Mercenaries, Smugglers, Fremen), and, besides, you can change color every time. Plus _prac.mis affects ALL MP maps... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 3, 2009 Author Share Posted July 3, 2009 so you open with notepad example _a4v1 and _prac.mis ? aha thats it. you just look for difference so you copy difference into _prac.mis so it worksbut how you do it. i trying and game is keep crashing.. what part of file need to copy.my target is ordos mission 6 part 2. to get starport reinforcements for skirmish lol.. i rename the files so i get countdown in skirmish but when have starport/... notthing happens Quote Link to comment Share on other sites More sharing options...
jbslash Posted July 3, 2009 Share Posted July 3, 2009 so you open with notepad example _a4v1 and _prac.mis ? aha thats it. you just look for difference so you copy difference into _prac.mis so it worksIn fact, yes. But better use hex editor instead of notepad. It allows to modify file without changing its size.As for inserting scripts into skirmish... Script of reinforcements is bound to starport as building, that is in its turn bound to house. Plus if you remember this mission, if you build additional starport, no reinforcements will be sent to it. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 3, 2009 Author Share Posted July 3, 2009 when i edit file, what section should i look for? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 5, 2009 Share Posted July 5, 2009 wow, this is coming along great. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 9, 2009 Author Share Posted July 9, 2009 just i need to know what section of .mis file i need to change to have allied ai/neutral ai Quote Link to comment Share on other sites More sharing options...
jbslash Posted July 13, 2009 Share Posted July 13, 2009 Sorry, I forgot. Look somewhere in the end of _prac.mis before word "bloxbgbs", where normally are zero bytes... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 13, 2009 Author Share Posted July 13, 2009 so i must look for things between like Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 21, 2009 Share Posted July 21, 2009 Sorry, I forgot. Look somewhere in the end of _prac.mis before word "bloxbgbs", where normally are zero bytes...that is to tell the game which tileset to use. Quote Link to comment Share on other sites More sharing options...
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