MrFlibble Posted February 19, 2006 Share Posted February 19, 2006 As we were talking about the 'modified' D2TM part, I came to thinking about this:Imagine a Dune RTS game that closely follows the Duniverse described in FH's books. This means: no firearms, and no modern-like combat vehicles. Weaponry includes: swords, kindjals, slip-tips (cold steel arms); various dartguns or stunners, lasguns (ranged weaponry); hunter seekers; stone burners, nuclear missiles and other atomics. For defense, there are Holtzman shields and infantry armor made of various materials. Most units will be infantry, with minimum vehicles represented by harvesters, carryalls and ornithopters (probably also groundcars for transportation, although these seem inefficient on Dune). Apparently, the game would be more like Warcraft or Age of Empires rather than C&C. The game play would concentrate on creating a better equipped (weapons, stillsuits, etc. etc.) and better trained army rather than a force that relies on large numbers and heavy firepower. Building capture would be of more priority than building destruction, and a variety of resources would be present: stone to build structures, water to support units, spice for trade (buying vehicles instead of building them or buying raw materials like metal to construct/repair vehicles, buildings and weapons), maybe other resources as well. Quote Link to comment Share on other sites More sharing options...
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