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Posted

Truly playable. meaning, it should have a menu, briefing, select scenario, play. Win/LOSE, etc.

What about computer AI? will you work on that before releasing the first version?

Posted

You've made me happy! ;D And I'm very glad you've replicated the "clockwise" construction progress animation, like in C&C ;D

And maybe you'll relocate the power and spice meters somewhere else? They just blend with the column and are a bit hard to detect, I think... They'd better look on, say, yellow background...

BTW, what palette you're using? The original Dune2-or-alike (256 colors), or a 24-bit Windows? Cuz in 24-bit the icons look even better...

Posted

i use the dune2 palette.

The power and spice bar are fine, there are no other suitable locations imo? Not on structures themselves anyway. The bars though should perhaps be a bit more easy to identify.

the clock-wise building is not new btw, it was in D2TM Bene version afaik.

Posted

The power and spice bar are fine, there are no other suitable locations imo? Not on structures themselves anyway. The bars though should perhaps be a bit more easy to identify.

I liked the way they were on top in the Bene Gesserit.

the clock-wise building is not new btw, it was in D2TM Bene version afaik.

I think I missed that. D'oh!

Posted

Stefan, will you be using Mentat screens (for briefings, at least)? I'm currently truning an idea in mind on how to do them 640x480 (not 640x400) nicely... ::) I'll show you some results if you're interested.

Posted

yes, i want briefings in , just like dune 2. I want it to be nostalgic in overall, so not only in gameplay, but in everything. If you can deliver gfx for that, keep it nostalgic, yet look good, i am always interested in ideas/sketches, etc. ;)

Posted

Here's the result:

mentato640x4800wb.png

There are four Mentats in the package, including the Bene Gesserit (or whoever she is), note, however, that the BG mentat uses not the ibm.pal but bene.pal palette. If you like them, I'll also create modified buttons and facial animations.

[attachment archived by Gobalopper]

Posted

Yeah, I intended it to look so, as this is the way everything looks like in the game (at least, in Windows).

However, I can do it resized plus 80 vertical pixels background if you want to. Will be even simpler.

Posted

Here you go. A new version that is not stretched. Honestly, I can't tell you which ones are better ???

mentat2xsample4zp.png

I resized the screen behind the mentats so that the extra 80 pixels are not so obvious...

[attachment archived by Gobalopper]

Posted

is there a possibility to keep the size of the screen intact? Since the pictures in them now have 'black bars' which look odd. :)

I like this version better then the 1st one, so you're on the right track! :)

Posted

I'm glad you like it ;D

Here's the new Bene Gesserit mentat, as well as the first facial animations, for Cyril. I didn't make his book yet though, but all eyes and mouth frames are here.

Note: I used the darkgreen colour as the 'mask', since I like green and don't know what colour do you use. You can change it easily I think ;)

P.S. Stefan, you probably also want to have the hi-quality pictures for the mentat screens, just like the ones I used for my wallpapers? I can create them for you if you like ;)

[attachment archived by Gobalopper]

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