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Posted

Even though I don't have time for MMORPG's, I have to admit that this game looks pretty good. An MMORPG that does not require a monthly fee (let's hope they don't go bankrupt). I've posted some screenshots below.

Posted

Good graphics.

Reminds me faintly of Far Cry.

However, it seems to have a completely different game play.

Posted

I've copied the following game description from their website. Keep in mind that this was writen by the developers. On another note, I've been told by some of the people in the alpha that you the game will run on somewhat older systems.  :)

Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder.

You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world.

Built for Competition

After learning the game and building up your first character, you may choose to test your skills in head-to-head competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.

The game includes integrated support for guilds, with guild banners and halls, chat rooms and forums. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.

Unique Streaming Technology

ArenaNet's unique streaming technology forever eliminates the concept of patching a game. You don't have to wait a month for the next big patch to experience new content. Instead, the game constantly and intelligently streams new content to your computer in the background while you play. The world can change continually. This allows us to build a much more dynamic game world than any that has existed before.

Posted

Beautiful graphics, far more beautiful than the other MMORPGS today have. Let's hope the game is as nice as the graphics. And all free. Duh, can't wait.

Posted

Looks ever so nice, but will us poor 56k-ers be able to play well?

That remains to be seen, of course. But the makers claim that the game will be playable on 56K. (don't they all ;))

Posted

Looks ever so nice, but will us poor 56k-ers be able to play well?

Will I be able to play Guild Wars on a dial-up modem?

Yes you will. We are well aware that many users do not have broadband access, and we want the largest possible number of gamers to be able to join our game without being held back by technical issues like their Internet connection. We have designed Guild Wars to function excellently on a dial-up connection and our alpha testers confirm they have no problems with their connection, even testing from other continents.

Here's where you can download the demo file.

Posted

Yeah cool!, downloaded the demo, made an account and i'll try it from 12 till 14. Sounds great. Too bad that i'll only be able to play a few hours, if at all... (@#@$ damn work)

EDIT:

Oh noes!, now i come to think of it... i prolly won't have any time at all.... Wednesday, Thursday and Friday at work in day time. Wednesdaynight i'm going to have dinner with my upcoming GF. Thursday i have sport (I'm paying for that, so not going would be a waste of money) and friday i have karate.... hmm... Perhaps i could skip fitness for once. But that would only leave me one lousy evening to play.

Posted

That remains to be seen, of course. But the makers claim that the game will be playable on 56K. (don't they all ;))

And yet, no-one ever delivers. Supposedly, C&C :: Renegade can be played satisfactorily on a 28.8K modem, and yet its unbearable on a 56k....

**sigh**

I gotta get cable.

Posted

ok, i played a bit. Looks fun. Although during my 4th resolution change (for the optimal graphics/framerate) it crashed and i went back to warcraft III.

But i guess nyar already played more so could give a more detailed story.

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