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Posted

It's good, if you don't want to do anything too advanced.  if you can possibly learn a programming language though, it would probably be best to do that.  I've tinkered with it a bit, and have half a Star Trek Raptor-esque game somewhere.  I should probably finish it up sometime.

Posted

Glad you like it.  I'm home for the weekend, and I gave it another try.  I now remember why I gave up the first time.  I'm having trouble getting the program to draw a line (phasers) from the ship sprite to the mouse cursor sprite.  It's quite annoying.  And what's worse, I could never register properly with the GameMaker forum.  I'll keep trying though, I guess.

And Inoc, I have sprites made for five enemy ships (and five Federation ships, which will be your "lives"), but I've only implemented those little ones into the alpha as part of a test run.  The enemy ships you see are my D'k Tahg-Class attack drones (I named them that because they're shaped like the blade of the D'k tahg ceremonial Klingon knife).  They were orignally gong to be asteroids, until I decided to make them move faster than some of the other ships.  ;)

Posted

Hell no.  The new movies were aking to a monkey's posterior.  I wouldn't add Remans even if they were interesting.  In case you didn't know, I can't stand the post-Roddenberry Treks.  Nemesis and Enterprise are exceptionally bad.

Anyway, my game takes place in the movie era anyway, so it only deals with the klingons, and to a lesser extent, Romulans.

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