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Everything posted by jeffryfisher
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My notes are sketchy, and I don't have the game at hand, so I suggest opening the map in the game editor and reading the briefing / announcements (events 21, 74, 82, 126, 436, 466). My fuzzy memory is that you must deliver a load or two from your starting territory to a target city on the west coast (e.g. Canada -> Vancouver, US -> SF). Mexico might be inverted (deliver from Cal to Matamoros). Each has a news announcement during the game telling the award and its conditions.
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'Open' Railroad Tycoon II ??
jeffryfisher replied to akuenzi's topic in Railroad Tycoon 2 Discussion
Very cool -- That info could get someone into at least part of the code (perhaps the most interesting part). The "engine" might not crack as easily, and I don't know how that would affect a reverse-engineering project. -
Waste can make electricity cheaper. Surplus lumber & steel can make rail-building cheaper. Surplus diesel can make fuel cheaper for diesel locomotives. None specifically discount bridges.
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Open up the map in the editor and copy out the texts of these briefing events: 1: Briefing 7: SP - Goals 21: Transcon Rules 39: Designer's Notes 239: A Fuel Rules 449: Civ War Race Then find help translating them from English
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Which information would help?
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That's the early-game behavior. However, if you start in 1830 and play through the 1960s passenger slump to an event that boosts passengers back to something useful, then you'll see weirdness. My working theory is that the passenger recovery event affects all houses in the game at the same time, so it synchronizes many of their production dates.
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'Open' Railroad Tycoon II ??
jeffryfisher replied to akuenzi's topic in Railroad Tycoon 2 Discussion
That would be a neat trick. I've never used a decompiler myself, but I vaguely recall reading that some languages (like Java) decompile more easily than others. I don't even know what languages were used for RT2 (possibly C), just that some "game engine" was incorporated, so there might be multiple sources, and some portions might have been originally coded in assembly language. What decompiler tool would you recommend for an EXE of such unknown provenance (and age)? -
Engine Age and Replacement
jeffryfisher replied to jeffryfisher's topic in Railroad Tycoon 2 Discussion
If I understand your calculation, the "years" number is the total-cost optimal age when I should replace a loco type with itself (if I'm not up against some other constraint)? -
The map itself is like any other -- Just copy the mp2 file into the "maps" folder of your RT2 installation (which you must find on your computer). To get the full experience, you can also upgrade your game. To do that, you'll want to first preserve the game files (RT2_PLAT.EXE and default2.lng) that you're about to replace. Preserve them by renaming -- It's customary to simply add an extension like "original" to each. With them out of the way, copy their modded replacements (something like RT2_PLAT.EXE.j10x2 and default2.lng.x3) into the RT2 installation folder where you found the originals you just renamed. Then rename the newly copied modded files to strip their extra extensions so they now look like the game's originals did before you renamed them.
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What do you mean by "mods"?
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I still stop by here daily, so please post if you have questions / comments. My US History map/scenario has over 500 events covering about 200 years, so you might not finish in one weekend
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Well said! The feasibility of tunneling depends on map-scale. In Metra mode, a whole system should be possible underground. On a continental map, tunneling under even one square (six miles) would represent one of the longest tunnels in the US. If the game did have tunnels, then I'd allow only electric track and locomotives. While some steam and diesels can / do use tunnels, there are many places (e.g. under Manhattan and the Hudson) where heat and fumes caused so many problems that electrification came quickly. I'm not sure that max train length needs to be explicit. Loco strength vs cargo weight alone effectively limits length already.
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Try these: editor3.txt EDITOR2.TXT EventsTutorial.zip
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It's not an analogy -- It's a game mechanism. The stock market within the Railroad Tycoon II game really does move in response to earnings spikes.
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Territory triggers are tricky. IIRC, you check a per-territory box and (for just one) fill in the ID number of the destination. Then you find the function for hauling cargo to territory from territory and feed it the amount, cargo ID, and source territory ID. It has been so long that I forget the exact format, but I know that US History has one for hauling passengers from Washington DC to Galt's Gulch. EDIT: Galt's Gulch (event 662 in my spread sheet) is too complex, but Seattle (716) looks like one worth emulating. It uses a function called CompanyTerritoryLoadsHauledFromLifetimeToTerritory(#) where you pass in the "from" terr-ID and it returns the number of loads. Combined with other conditions (player company, destination territory ID), you should get what you want.
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Does anyone here have experience with Kalypso's Railroad Empire (or Railroad Empire 2)? If so, how does it compare to the venerable RR Tycoon II? Does it have a scenario builder / map editor to support user-created content? (I haven't found any yet).
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That's over 2 billion, which when expressing thousands would accommodate 2 trillion dollars, both plus and minus. Since RR Tycoon doesn't suffer inflation like the real world does, 2 trillion should be adequate for all cash amounts in the game.
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Isn't the smallest increment of money something like $1000? The overflow bugs could have been pushed out by a factor of 1000 if only the internal storage was number of thousands (just add ',000' to every display).
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More industry of the same type
jeffryfisher replied to Myrth's topic in Railroad Tycoon 2 Discussion
Excellent research -- Yes, that answers my question perfectly. -
More industry of the same type
jeffryfisher replied to Myrth's topic in Railroad Tycoon 2 Discussion
It never recovered? -
More industry of the same type
jeffryfisher replied to Myrth's topic in Railroad Tycoon 2 Discussion
Aha... It's that month delay that I never put together. When you delivered pax and the demand went down, did it decline at both stations (eventually), or just the one receiving the delivery? -
More industry of the same type
jeffryfisher replied to Myrth's topic in Railroad Tycoon 2 Discussion
I can't recall seeing that before. I've made a note to check on it (might be weeks before I play though). Let us know if the effect is repeatable, especially on other maps. -
I can't recall if anyone ever discovered how to extract loco graphics. If you do succeed, then please upload (and tell us what you learned about extracting, editing and recompiling).
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Railroad Tycoon II on Windows 11?
jeffryfisher replied to CrownVic95's topic in Railroad Tycoon 2 Discussion
Sorry, I can't help you. My RT-2 (and SimCity-4 etc) runs on a dedicated old-game desktop machine that still boots Win-98 pro (where I suppressed a couple of troublesome updates too). It's well beyond its approved life, but it will never upgrade if I can help it.