Your probably long gone, judging by the fact you've not logged in since January 2018, but I still want to share my thoughts and appreciation for your work, this is one of the best campaigns for Dune 2000 I've experienced and certainly one of my favourite's that I will revisit time and again, to replay missions with enthusiasm and saveless for a greater challenge. The composition of the map layouts were excellent, faithful to the original concepts but with your own unique reindition making for a familiar yet fresh experience. The terrain was creative and interesting, I like when authors make detailed rock formations, multiple paths around a map and especially alternative versions of the same mission for extra replayability. The difficulty was challenging yet fair, even catching me off guard in certain missions where I failed initially and had to restart and utilize a different strategy, I always play on Hard being a skilled player. I enjoy missions where you need to consider your tactics and build orders early, then consider how you progress from early to mid and then end game like a game of chess, you need to build a certain way and priortize different areas such as early defense or a strong offense in order to overcome an aggressive A.I and difficult circumstances. I will share my reflections on missions 4 and beyond as this is where the difficulty and enjoyment really kicked in for me.
I really hope you return one day and remake the Atredies and Harkonnen campaigns like you said!
There you have it, if you actually read this and return I'll be gobsmacked, but if it was a futile endeavour no matter, thank you for sharing your creative talent at awesome game design.