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About X3M

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  • Birthday 10/14/1983

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    RTS games,
    Good food,
    and I like to have a drink with my friends.

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  1. X3M

    Dune II: The Neural Upscale

    The missile tank looks a bit weirder now. But overall, it looks more smoothly. Have you some more images. Like how the tanks look like in mentat? Or like how they look like in the heavy factory selection menu?
  2. X3M

    Dune Tabletop Games Coming

    There can't be hard numbers on this. Not in that world of board games. I would never call it evidence. It is just people shouting things. See the link in the first post. Failures are mostly hidden. One can only see successes. Unless you buy a failure copy.
  3. X3M

    Dune Tabletop Games Coming

    https://www.bgdf.com/ Go ask there if you don't believe me. There you find people who actually try and even succeed (halfway is a success too!) I might still be too optimistic about the numbers. Simply ask "I have an idea for a board game. But what do I have to do to bring my board game from A to Z?" Oh right. You need to be someone more professional to be allowed. Or at least show the intentions.
  4. X3M

    D2k Background Music

    Maybe you can do something with slower and higher record speeds?
  5. X3M

    Dune Tabletop Games Coming

    30,000 usd equals 1,000 copies. It is the turning point for a medium board game of medium quality. But depending on experience in making board games, target audience, theme etc. I'd say that only 1 out of 10 makes it that far into the 1,000 copies. Now decrease the chance by a factor 10 while only doubling the number of copies. I think you can tell by now that a game like MtG is a godlike success. Most board games are usually made by just 1 person. Or 2 people who thought of a game together and made it a bit more professional. Then a play test is done several times. By itself, friends, family, blind play test by normal players, perhaps by professionals. Who then sometimes hire an artist. For all the pictures. Who also might hire someone to check on the manual for correct rules, grammar etc. Who also sometimes outsource a game factory (for printing the board, cards, pieces etc.)
  6. Yes. But then the theme is mostly post apocalyptic. That triggered a bit of enthusiasm on the BGDF. I asked that question because I had to think of a theme first before moving on. That project is on halt for now for mechanical reasons. Number of pieces versus RPS effects is the main issue. Thank you for asking.
  7. I think they are planning a bit more than just graphics. There are discussions going on, on cncnet and other c&c forums. My greatest hope is that they work a bit on the balance of the games. There are some aspects that ruin the game for single AND multiplayer IMHO.
  8. X3M

    D2k Background Music

    All of them. Obviously Great to see a friend, still at work, still alive. Under Construction has always been my favourite.
  9. X3M

    Dune Tabletop Games Coming

    I don't know if it is true about the renaissance. What I am sure of is that you need to sell at least 1,000 copies to get in the profit zone. If not, more. It also depends on the components, quality and quantity, that a board game designer wants to add to the game. The weight of the boxes. The shipping. And of course the right game with the right target audience. It is better to only follow up after the audience has gotten wider. It is already small for the films etc. All together, it needs very careful planning and creating. Also, testing etc. I have yet to see test requests on this game. There are several stages to this. And if they are not followed sufficiently, things will go haywire at the end.
  10. X3M

    Art of War 3

    Any one familiar with the game? Interested in sharing experiences? Even if you think it sucks. I am all ears I for one, am enjoying it right now. Unlike PvZ2, I will stop with the game when it gets too much pay to win for my taste. Other than that, it too has a good single player game. But also upgrades for units like in C&C Rivals. At first meaningless, but if you encounter someone without upgrades. Let's just say that RPS doesn't matter much at that point too. The big difference between Rivals and AoW3? AoW3 is a real RTS game. They still force you a bit to play a bit online. But the first few are obviously AI that you play against. You can still go back to the single player campaing whenever you like. Gaining money and gold by grinding. Eventually, you should be able to get all upgrades and missions. I have yet to test this though. Another big plus is that it doesn't whine about you playing the game. Also, commercials are a choice. Not a forced upon thy.
  11. X3M

    Dune II micro is balanced?

    No problem. I did write it down a bit weird after all. In other news. I got myself a new Iphone. My saved games are gone. But the game is not. So I started with the Atreides. I discovered that mission 5 gives me soooooooooo much more points than mission 6 and 7. All 3 missions, I build only 1 refinery and watches the slaughter. After roughly 2 hours I ended the mission. But the scores are very weird. 5>7>6. I mean, I almost reached 1000 points in mission 5. Only 700 in 6 and about 850 in 7. Weird huh? But as said before, I suspect that the score system is bugged in my version. I checked some notes of you Nyerguds. And compared them to the game. Counted units etc. It's totally different.
  12. X3M

    Dune II micro is balanced?

    That 600 is based on your 800 for the refinery. I know that the helipad is 300. Refinery is 600. True that I put both comments in the same alinea.
  13. X3M

    Dune Tabletop Games Coming

    There is another game that uses the same concept. It is called Warfare Inc. It works more like C&C. Multiple units can be selected and commanded. There is RPS in weaponry. A good 14 mission single player campaign. And that for free. But that aside. This board game. I already had my eye's on it. But my experience tells me that this is one of those "great" idea's that will not see the day light. Why I have that conclusion? I know of a couple more games that tried the same. But all failed. These last 3 couple of years. On the other hand. This group of designers has put out multiple games out there already. They know what they are doing. And I think it is brave of them to try Dune. further more, they are on BGG. Which is a gathering place of the best designers for all I know.
  14. X3M

    Dune Tabletop Games Coming

    Sarcasm aside. I think that the board game makes a good chance... IF.... they finish that product. PS. Dune2 can be played on the android. And works even better then using a mouse and keyboard.
  15. Got something for you from the wiki. Maybe your soldiers can specialize in gathering resources from the plants and animals. As someone who has been playing around with balances for some time. I suggest to have your first game only have 1 resource for production of buildings and units. Active upkeep is a very bad thing to do, so you might as well discard the above quote. Instead, have a passive upkeep, like reduced income. See WC3/Frozen Throne for that. I like that rock climbing. Time to introduce some mechanical units that can do that too. Minelayers, I always wanted to see infantry lay anti tank mines and vice versa. If you go for fog of war. Have those Sand storms reduce the unit vision by 50%. Thus only 1/4th of the area. The best fog of war allows for objects to block vision in a cone. But I don't know how it is all programmed. How about path's and bases through trenches, these are unaffected by the sand storm. So attacking from outside is a bad thing to do here. But a vice versa effect like night time would also be neat. Being in the trench creates more night vision than outside. 1/3th reduction outside while 2/3th reduction inside. The longest cooldown so far that I have seen is the one of the V2-launcher in Red Alert. Maybe you can have something that has a cooldown of 30 seconds or so. A big nasty artillery tank that is slow moving. Needs to deploy. Then hits its target with a lot of splash. Range due to height differences? Take the square root of the height difference if the projectile goes from high to low. Thus 4 higher is only +2 range. Some projectiles like lasers and flame weapons will not have this advantage. The disadvantage of shooting upwards is best taken linear in combination with 3D fog of war effects. You need to get a scout up there. Well, so far my idea's. I bet most are unfeasable for a simple indie project. I really like that random terrain though. But does it have much influence on the campaign itself?