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X3M

Fedaykin
  • Content Count

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About X3M

  • Rank
    Fedaykin
  • Birthday 10/14/1983

Contact Methods

  • MSN
    ramon_x3m@hotmail.com

Profile Information

  • Gender
    Male
  • Location
    Weert
  • Interests
    RTS games,
    Good food,
    and I like to have a drink with my friends.

Recent Profile Visitors

6,973 profile views
  1. This is drooling material, to say the least. I always wondered why no one was making 3D versions of the oldest games. Even Tiberian Dawn is made with other engines. But all have lost the original feeling of the original game. This 3D Dune game however does keep the feeling of the original game.
  2. If it has not been mentioned before. Make sure that all open places are reachable by ground. Great work though!!
  3. Sounds like a great intro to a 5 minute music. Keep the original of 1 minute. But see if you can attach fitting music to it that builds on the intro. Like a second melody on top of the first, or something like that.
  4. X3M

    Entity drums

    https://forum.dune2k.com/topic/18761-high-score/
  5. No problem, keep me updated. It looks like fun. That medium tank in the first picture, has a weird looking cannon. But those (darker) rocks, now they really look like rocks. I though they where bushes or something in the oldest versions. Unless,... they are bushes. It looks good! But needs some cleaning, here and there I think. Seems yet another forum that I never knew of. But seeing that Plokite Wolf is active there. I will only lurk.
  6. Community feedback? Some pretend to know a lot about the games. That is the trap that EA has set up for itself. Asking a crowd that contains 99 percent opinions, has no use. It was better to lurk around first and ask who the players respect the most in terms of gameplay and such. I would for example, point towards Ferret and Nyerguds. They are respected and respectful. Also helpful and know the code. Nyerguds is THE man regarding this. Even Gruntlord would be a viable source in this matter. Since he is THE man regarding Dune2k. Sure, they can ask me for an opinion too. But it will always remain an opinion. Also my opinion; they could have asked certain questions without telling who they are. Simply a so called new guy, seeking advice in terms of. "What if I where to remaster this game?"
  7. What if you don't try to re-create. But simply make your own version of the songs? Hitting the limits of the program, even if it means that the song is different at some or most parts. It is how remixes are made as well. See if you can mimic parts of a song, then put them together that fits. Instead of putting together to try to mimic that part of the song. I dunno if I explained that properly though.
  8. The missile tank looks a bit weirder now. But overall, it looks more smoothly. Have you some more images. Like how the tanks look like in mentat? Or like how they look like in the heavy factory selection menu?
  9. There can't be hard numbers on this. Not in that world of board games. I would never call it evidence. It is just people shouting things. See the link in the first post. Failures are mostly hidden. One can only see successes. Unless you buy a failure copy.
  10. https://www.bgdf.com/ Go ask there if you don't believe me. There you find people who actually try and even succeed (halfway is a success too!) I might still be too optimistic about the numbers. Simply ask "I have an idea for a board game. But what do I have to do to bring my board game from A to Z?" Oh right. You need to be someone more professional to be allowed. Or at least show the intentions.
  11. Maybe you can do something with slower and higher record speeds?
  12. 30,000 usd equals 1,000 copies. It is the turning point for a medium board game of medium quality. But depending on experience in making board games, target audience, theme etc. I'd say that only 1 out of 10 makes it that far into the 1,000 copies. Now decrease the chance by a factor 10 while only doubling the number of copies. I think you can tell by now that a game like MtG is a godlike success. Most board games are usually made by just 1 person. Or 2 people who thought of a game together and made it a bit more professional. Then a play test is done several times. By itself, friends, family, blind play test by normal players, perhaps by professionals. Who then sometimes hire an artist. For all the pictures. Who also might hire someone to check on the manual for correct rules, grammar etc. Who also sometimes outsource a game factory (for printing the board, cards, pieces etc.)
  13. Yes. But then the theme is mostly post apocalyptic. That triggered a bit of enthusiasm on the BGDF. I asked that question because I had to think of a theme first before moving on. That project is on halt for now for mechanical reasons. Number of pieces versus RPS effects is the main issue. Thank you for asking.
  14. I think they are planning a bit more than just graphics. There are discussions going on, on cncnet and other c&c forums. My greatest hope is that they work a bit on the balance of the games. There are some aspects that ruin the game for single AND multiplayer IMHO.
  15. All of them. Obviously Great to see a friend, still at work, still alive. Under Construction has always been my favourite.
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