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X3M last won the day on December 26 2023
X3M had the most liked content!
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Another 4 years later. Working on something for a RTS tought me even more. Alas, that project is dead or a scam. 2 years ago, I finished a research of 2 years. Where the health to damage ratio had to vary for the individual unit designs. The conclusion is that games like Starcraft and their design choices started to emerge. While most argue that Starcraft might have been a stack of lucky accidents. I do see a patern in the numbers. I even got a formula for it now. I wanted to use this new knowledge in an upcomming game. Together with some other calculation mechanics that are unique to RTS in general. It would have been refreshing for the players for sure. Alas...dead or a scam. Perhaps... someone is interested. I just wanted to share this with the remaining visitors of this forum.
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Not sure if anyone here is still around to discus the "remaster" and thus "rebalance" that got applied by Blizzard. Bloodlust sure is as intended now. And the archers/axethrowers have been buffed in a strange way. Axethrowers can reach the level that the old Rangers had. And the true Rangers now only deal 10% more damage in comparisson. There is more to talk about.
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Ah yes.... 7 years later. Here are some changes, not chronological though: They added heroes. 5 each faction so far. It will be 6 soon. For money. They reduced the size of infantry, systematically they are now half that of a vehicle. Ingame money crate collection is no longer a tap, but a wait instead. You can upgrade this with a skill card. They changed the skill points into skill cards. For money. They did a lot of balance updates. At one point, they added a lot more upgrades per unit. For money. Premium can only be bought. For money. Re-roll keys, so you can exchange a bad crate opening. I was part of the Youtube program for 2-3 years. Since I was not allowed to share promocodes on a regular basis. I didn't grew my channel that much. Due to intensifying of my work, I had less time and energy for making video's. I finally managed to get my streams working. But it seemed to be too late. Eventually, I was not part of the Youtube program anymore. This demotivated me more. Also, my clan was hardly playing. I changed clans, and voila, the old clan suddenly lost half its members. Not sure yet if I ever return. One last time, I streamed with a promo-code that I asked for a special event. "my last stream". It got me 40 new subscribers that unsubscribed in the 2 weeks after. Just indicating how toxic the greedy community is. Now my number of subscribers remains stable between 1290 and 1300. I play a lot of other games nowadays. I play for fun. I stream for fun. I am not going to be a lackey. So, I have yet to see if I ever return. It has been fun though. But it is repetetive now. My current mobile game is Call of Dragons.
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Select the palace. In there you can select the Death Hand. Then click anywhere on the map.
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Oh, a new windows is the issue then. You need to wait for some time until Windows 11 is accesable with the Gruntmods edition. PS. Microsoft does shady things.
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Happkilmore123 started following X3M
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I strongly suggest you delete the game (and keep trying). You are not playing the most recent versions and are hoping to do something that is waaaay to outdated. Then, if you realize that you are doing something completely silly. Try, the Gruntmonds edition. This version works on windows 10 for certain (seeing as how I could play it in some of my recent streams). And if you have windows 11. My condolences. But I am sure it will work there as well.
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22 years later. Sorry for bringing this up. But I am curious as of how to get this one through the intended means.
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It is....KEK.... time. Meaning, downloading it right now and going to test how it works on my system. If all goes positive, I will celebrate. Edit: The game works. That is great. The issue is with the resolution. I got a 4k screen. Perhaps you can add in an option to "stretch" the whole deal? Stretching seems to work best. It would be included for certain ways of recording or streaming as well. My Tiberian Sun games went super good with a stretch. Well, keep up the good work!
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You could post it here. If you are still willing.
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Funny, Soon I willl return to the game as well. I got all kind of noob tactics against the AI. - Quads for harvester raids. They are fast and anti vehicle. Use them to scout and kill enemy harvesters in the fields. Run away from any enemy units defending the harvesters. But they can fight the faster raiders/trike's with ease. - Missile tanks for carryall removal. This way, the harvesters can't be lifted up and placed down in a fast fashion. - If you are a heavy camper type. Sonic tanks in front, followed by 2 rows of combat tanks, followed by 2 rows of siege tanks and missile tanks. And move them forward to the enemy 1 row at a time. The width depends on the path. But 7 is really the maximum. Meanwhile, build a new steamroll wall. - The multiplayer spam seems to be trooper/quad/combat tank, plus some starport reinforcements. - Atreides....get that Napalm!
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During Covid. I didn't play it....but now after Covid.... I returned to Minecraft. That game....has changed in those 3 years.
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Certainly going to use your version, once I get to Dune2000.
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I am certain now that people want to see real stuff and progress on a game development. I edited the title and this post. No one cared anyways. Which is actually a good thing this time.
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Not sure what you are talking about. A re-balance is my goal. But only for custom made maps. As if they are single player missions. I will be using the lessons I learned from balancing other RTS games. Either way, the re-balance that I have in mind will mostly increase the damages of the archers axethrowers and the destroyers. Yes, this is where it all started. They felt so weak in custom maps. And in the single player campaign, you really only use them when you camp. And the upgrades take a lot from your treasure chest too, if you are to use them. A total of 11600 for the orcs and 11100 for the humans. Melee is only 6800. And another 3000 to 4000 for the magic. Also, the towers seem to be to weak in their health status. Other than that, I already took a look at how I could make more faction differences. The boost is not much on the archers and axethrowers at first. From 6 to 10 piercing. But with this, they are immediately on par with the melee units. And are now a valid support option. They get the job done. The axethrowers exchanged 2 piercing again for more health. And their regeneration is much more valid now. While they can get bloodlust. This effect is often only used against gryphon riders. So, the berserkers are stronger in their primairy role this way. The archers in theirs that of extra dps. The upgrade costs of both go down a bit. Not much, but noticable, so an archer/axethrower rush is now a strategy too. The towers get more health, all of them. The costs of the upgrades are also a bit different. A major difference is the astetics of the towers, where the orc variants look like they are still made of paper mache. And so, thus they are still made of paper mache. Their health boost is less, but get more damage in return. As for the grunt and ogre, I give them an extra 2 basic damage, and 50% more armor. The upgrades on armor remain the same. But the damage upgrades are slighlty cheaper. The costs of the grunt is 800 and the Ogre is 1100/100 The destroyers, I made no differences. The damage goes from 35 up to 56. This due to their cost. The battleships are almost perfectly balanced. Had to reduce their health from 150 down to 140. This means that the number of shots needed to take one down with a destroyer, goes from 8 down to 4. The dragons and gryphon riders.... well, practically speaking they are a yes/no unit. And mathematically speaking, they were perfectly balanced already. Seeing as how the AA units play a bigger role now. The dragons and gryphon riders are less viable in their roles. Still, I need to look into the magic stuff for rebalance. But I suspect, the archers/axethrowers are going to be needed more than ever. In contrairy than the mages/death knights. Catapult and Ballista.... well, I love adjusting them. But it turns out, these are perfectly balanced to begin with. And with the towers getting their health upgrade, it would be more viable to get them too. Since I love adjusting them, I decided to only adjust the Ballista, giving it more attack range, while reducing the damage. The upgrade costs for this one increases. The 2 units that still need to be looked at are the submarine units and the magic casters. Chances are, they get a higher cost due to being able to cast magic. I am going to include the magic as a double DPS system. I simply need to calculate it all. And yes, some magic is stronger than other magic. So, I need to let loose my "choice" math. I will only explain if asked though.