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FedaYkin

Fedaykin
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FedaYkin last won the day on June 10 2016

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About FedaYkin

  • Rank
    Dune2k Mapping BOSS
  • Birthday 07/16/1995

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    Male
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    D2K+

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  1. Yea, standards were very different back in the days I remember in the first days after the old editor got launched, everyone was amazed to see starport reinforcements and carryall reinforcements along with functional AI, which is now a basic If I look at my Atreides campaign (which was the first custom campaign ever created from scratch) today in 2017, the quality is terrible, but at that time it was amazing About events and conditions, I'm that type of guy who doesn't use plenty of them unless I have a certain thing or cinematic in mind (such as the War of Assassins: Sandstorm mission 4 for all houses). In fact, if I were to evaluate myself, probably the only campaign that is good for today's standards is the War of Assassins and its expansion. Why? Well because it was done with the new editor And that's the expansion, the normal ones were done with the first release of Klofkack's editor, which didn't support modifying AI, no different House Palaces and other things from the latest version. Conclusion: the power of the tool sets the standard, if you ask me. I still remember hex editing a .mis file to change starport reinforcement unit spawn in 2011.. There was a list of hex values for units posted somewhere around here.. It was crazy back then
  2. More Mods available

    I am around if there are any questions Just didn't have time to create any more missions, or record more videos.
  3. New missions, that's cool Saw some mercenary campaign as well, gotta try that as well, same for Fei's new hark missions. On topic, when it comes to what you should play, I would recommend all missions included in the mission launcher (including the featured campaigns like War of Assassins etc.), they are all pretty neat. If you want to improve your mapping skills, I really recommend opening the missions in the editor and checking how we did things. That is the best way to improve. Back in 2011 or 2012, whatever the year when the first mission editor got released by mvi, there were barely a few custom missions created, so the way I learned mission making was to look at the original missions to see how Westwood/Intelligent games did things. (not to mention it was much more difficult back then, the editor was nowhere close to how advanced it is today). For complex and more advanced stuff, have a look in my, Fei's and blast's campaigns, you might get some ideas from them and also learn how you can achieve some interesting effects in your campaigns
  4. [RELEASE] Dune 2000 War of Assassins

    Thanks, glad you liked it
  5. [Release] Dune 2000 Random Map Generator

    The same happens for me. Running Windows 10
  6. playing on bigger maps?

    It is. I don't know why would anyone want more, I mean sure, it's cool as a "fun" feature but I do not see it as a practical one. It could only be useful on very specific custom map game modes IMO.
  7. I don't remember very well but I believe the .ini file has some options too. For example there is a line specifying whether the normal destroy everything objectives are to be used or the mission-specific ones defined in the corresponding .mis file for that map.
  8. [Release] Smugglers Campaign

    I totally recommend this campaign, there is a lot of quality work put into it. I have been away for a while and still sort of am, but I definitely have to replay this from the beginning till the end sometime, and maybe record it if I'm gonna buy that new headset that I've been wanting to get for a while (mine broke and I was that lazy not to buy a new one yet) Nice job Fey.
  9. Playing around with the D2k campaign

    I was an asshole and i destroyed the Ixian refinery and windtraps to get more space since they are useless without any production capabilities ;D
  10. Playing around with the D2k campaign

    I think i tried them all the previous days, don't think I missed any. They were fine, but those notes from cm_blast were well pointed: i kinda agree with them, mostly. In S3V2 i can imagine a hell if you dont ally with the Harkonnen, as they are so close to you and will eat your harvesters for lunch Well are those 4 raiders and the infantry enough to help protect the Ixians? The Harkonnen attack is pretty solid, with tanks, missiles and stuff like that. I'll have to try it again.
  11. Playing around with the D2k campaign

    There's yet another random crash regarding spice. It happens after you reach the Ixian base and when you receive the funds, I guess. I played it 3 times but only got it once. Yes, the mission definitely is more difficult main problem is the Harkonnen attack very soon, and their first attack is gg for the Ixians as they barely have any defense. First time I played though the Harkonnen did not attack the Ixians at all.
  12. Playing around with the D2k campaign

    Sure, I'll test it.
  13. Playing around with the D2k campaign

    What is the crash error message? That thing is very useful most of the time to spot the problem.
  14. Playing around with the D2k campaign

    I meant to try attacking the Ordos and stay with my Harkonnen allies (and oppressors apparently - yea, Harkonnnens, what else can you expect from them). Didn't try the V2s yet.
  15. Playing around with the D2k campaign

    Nope, holidays and all that Not sure when I'm really going to start working on them for real, since the new year is gonna start with exams and projects for university + work. Anyway, when I do get like 3 missions done, I'll message you in case you want to playtest them. I won't be releasing any missions until all of them are done (that is usually my policy: release stuff only when it's complete), but for testers, they will get them as soon as I make them I played the 4th mission too, and I can say I love this campaign I was a little sad when i finished the mission and realized there is no mission 5 yet, as I was so curios what is going to happen next with the Ordos. This (the excellent dialogues + the narrative description) is, at least for me, the perfect way of telling a story, it almost feels like having cutscenes like in C&C 3 (which btw, considering it's an EA game, did VERY well when it comes to story). When it comes to mission 4 technical stuff, there was nothing wrong with it, no bugs, although it is quite easy and you don't really get into much action. Maybe this is because I decided to go with the Ordos and attack the Harkonnen (didn't look at the mission in the editor to not spoil things). It probably would be more difficult if I went for the Ordos turrets, since they are farther than the Harks. I should try the other variant sometime. Can't wait for mission 5
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