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Showing content with the highest reputation on 04/13/2017 in all areas

  1. so my question is can we have higher map size? afaik maximum is 128x128 i managed to hack the map editor and create 200x200 map but it was crashing game map editor was spewing out random buldings/units at edge of th hacked map but what i could remove i did but game was still crashing so i guess dune 2000 dont have support for higher size maps? or maybe we didnt find way yet to make bigger maps? im just curious because on other WW game "red alert 2" we could do enormous maps. even red alert 1 after some "hacking" was able to play on bigger maps,...i know that red alert 1 shares some code elements with dune2k but dune2k doesnt seem to work if you make bigger map.
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  2. STORY: This campaign simply use the basic story of conquering Dune but with the adition of the Ixian faction in control by the player with some presence of Tleilaxu into the game. However, the landscape will drastically change when a new rule it's implemented; this rules forbid to anybody to use their heavy armory to crush infantry, this means that any side will make use of any anti-infantry weaponry to stop waves of enemy troopers or even infantry, since now they can kill easily some of the most expensive vehicles. THEME: The Ixians were always about amazing researches of technology; so the player it's going to be given the tech advance from the most part of the game. Build tanks when others can only attack with quads and you will feel the difference in power of both sides... or mass produce troopers to destroy any enemy vehicle that try to launch at you before the siege tank appears on the game. Ixian has a so high technolgy, that they will skip completely the production of light vehicles and light factories in exchange for a new Ixian Factory, capable of producing much more stronger tanks. Player will notice the advantages of being given units that the enemy AI can't produce yet. ALTERING WITH TIBED: All the detalied info about the modified Tech tree is on a ".txt" note, but as a summary, I can tell you a few alterations: - The player can't build the Light Factory, but in his place now you will build a "new" building called "Ixian Factory". This new factory is necessary to build Deviator, Sonic Tank and Devastator (only the player can build this) and using a separated queue (you can build a combat tank and a Sonic Tank at the same time). - Player will build the High Tech Factory, although looks like the Atreides one. Both Carryall and airstrike are available. - MCV can't be builded, but the Starport offers the regular stuff (trikes, MCV, carryall, etc) more CY can be deployed. - Not for the player, but the Sietchs now actually can spawn units like the barracks (the sietch stands of his own). - FOOT UNITS CAN'T BE CRUSHED BY TANKS. ; use your Infantry, Siege tanks or Sonic Tanks to kill troopers more easily. Player can also abuse this by training infantry and killing enemy missile tanks easily. - The Atreides still have the regular Light factory and original Atreides Combat Tank, so they behave like normal. TEXT.UIB In the zip I added a Text.uib called "TextIxENG.uib", don't forget to apply this file so in the game appears "Ixian Factory" instead "Light Factory". This will affect the enemy, but since the game called "enemy building" doesn't matter. Now, if you capture a Light factory will be called "Ixian Factory" too, but don't get it wrong, Trikes and Quads will share the same queue as your Deviator/Devastators, so don't really worth it. IMAGES: FILE: IX Masters of Technology.rar HOW TO INSTALL:Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
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  3. Never looked into that, maybe it's possible Can you upload that 200x200 map?
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