Hello everyone.
As you should know already, the current Mission Launcher was created by Funky, and he was kind enough to give me the source code so I can work on it and improve it. And that is what I did.
The new version of the launcher allows modded files PER MISSION, that get installed and reverted automatically by the launcher, so the player doesn't need to copy any mod files anywhere. Besides, there is also a new briefing screen, which has support for a bunch of Intel entries displayed in a popup window and a tactical map, both being possibilities to either enhance the storytelling of your campaigns or to provide tips & tricks regarding your mission.
This is the release of version 1.2.0, which includes the following new features and bugfixes
Features
Automated mod file installation per mission, mods get reverted once the game is closed
Same for colours.uib: now you can have custom colors per mission as well
New UI elements for the briefing: Show Intel button and Show Tactical Map button
Ability to add intel entries and images for these entries to your mission (see screenshots below)
Full Changelog
v.1.2.0
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Added support for automated mod file installation per mission
Added new UI elements to the briefing view: Show Intel button and Show Tactical Map button
Partially fixed flickering when scrolling long briefings
Added a new campaign, with a corresponding custom campaign window: War of the Landsraad, by Feda, with 50 new missions in total
Added a manual describing how to use the new features
It is ALWAYS advised to create a backup of your game before working with any mods, so please do that, just in case. The launcher will also back up anything you had inside the dune data folder when you run a modded mission. You can find the backups in your <Dune2000Root>/MissionLauncherBackups.
Dune 2000: GruntMods edition is recommended for this, but it should work for the DuneMaster version as well, although I haven't tested this.
There is a manual included with the package, please read that for more in-depth instructions on how to use this and how to create missions that can take advantage of the new features.
The Launcher comes with a brand new Campaign as well, featuring 50 new missions, 5 for the Sardaukar and 15 for each of the three main Houses. The campaign is called War of the Landsraad, and it created taking advantage of the new features. This means you can use this as an example of how to use the automated mod file support and the intel feature. As I said, all this info is in the manual as well, so read that.
Download it from HERE (current version is: 1.2)
For information, screenshots and other details about the new campaign, War of the Landsraad, please read THIS TOPIC
For a video demonstration of the new launcher, have a look at this: https://www.youtube.com/watch?v=kHQr87vC3j8&t
If you have further questions, you can talk to me directly on Discord by joining our Dune 2000 Singleplayer modding server: https://discord.gg/Adwfxxe
Special thanks to Cm_blast, for testing it, and FunkyFr3sh, for giving me the source code of the Mission Launcher to work on it.
Here are a few screenshots.