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[RELEASE] D2K+ Toolkit


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#1
mvi

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The first toolkit has been released, including the latest versions of all editors that are part of the toolkit as well as a launcher which is ideal for pinning to your start bar or desktop.

D2K+ Toolkit Release 1

Posted Image

Includes:
* Launcher for pinning to Start Bar, Desktop or Quick Launch for easy development
* Campaign Map Editor
* Mission Editor
* String Table Editor
* Tile Set Editor
* UI Layout Editor

Please note: This is an Alpha release, it is unlikely to be stable and may suffer from bugs. I recommend you back up your files/installation before editing.

Download at D2K+

9DJqrvu.png


#2
D2k Sardaukar

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Thank you for the great tools!

If you need help with something, like unnecessary icons, just say so. :)

+1 for pinned topic
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#3
D2k Sardaukar

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Small bug:Attached File  little-bug.jpg   44.96K   91 downloads

After moving the map it sometimes goes away again...
I'm on win7 64bit with Ati HD4870 (e8400 cpu)

//edit:

Another problem: when building for example a radar with the editor, it does not give the upgrades in the game. I need to rebuild it during playing to get the extra buildings.
Also, perhaps same problem, the mercenaries got a new base from me, but besides the harvester, they don't use it - like it's not registered in the mission...?

//edit2:

in the mission editor: the list with building index is very unclear. please add lines to separate ordos/harkonnen/etc.
I tried to add a message, but I can only have the event of "basedestroyed"... oooh wait. nvm. I need to change the index... didn't know that...

//edit3:
What is import AI Segment? Artificial Intelligence? I asks to open a file I have no idea where it is... or what it is...
23itd2e.png

#4
mvi

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Small bug:Attached File  little-bug.jpg   44.96K   91 downloads

After moving the map it sometimes goes away again...
I'm on win7 64bit with Ati HD4870 (e8400 cpu)

//edit:

Another problem: when building for example a radar with the editor, it does not give the upgrades in the game. I need to rebuild it during playing to get the extra buildings.
Also, perhaps same problem, the mercenaries got a new base from me, but besides the harvester, they don't use it - like it's not registered in the mission...?

//edit2:

in the mission editor: the list with building index is very unclear. please add lines to separate ordos/harkonnen/etc.
I tried to add a message, but I can only have the event of "basedestroyed"... oooh wait. nvm. I need to change the index... didn't know that...

//edit3:
What is import AI Segment? Artificial Intelligence? I asks to open a file I have no idea where it is... or what it is...


I should speak to Klofkac, I have no involvement in the map editor.

No idea about the upgrades, however for the mercenaries if you've enabled them they'll probably need some AI copied over.

Ok, I'll separate the buildings by house in a future release.

Yep, we currently don't understand how the AI chunks work, so I have enabled the capability to export AI from a mission and import it in. You of course need to export a AI segment before you can import it, This means for example that you could replace the smuggler AI in a level with the Hark AI from another level.

9DJqrvu.png


#5
AMIgaBot

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found another bug.. if ai is atreides and theres on map another atreides when i put to that player high tech factory - itss not appear in game. like was not build. but place where bulding should be is occupied by ghost?

#6
mvi

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I recommend posting issues in the relevant topic, for example the map editor topic.

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#7
D2k Sardaukar

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I could not resist to make a better icon... :D

Attached File  preview.png   4.49K   9 downloads

The icon zipped: Attached File  D2KPlusLauncher.zip   8.54K   12 downloads
23itd2e.png

#8
mvi

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Lol, fair enough, thanks I'll use it in r2

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#9
GeneralStrife

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WOWw
I can't believe what I'm seeing!
!!!

#10
sandworm

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I havent been on in a while and I must say...MVI you came through with flying colors! Finally, a dune2k editor that does it all. Thank you sincerely for making this! No more shai hulud editing!

Trying it out, and will be glad to give feed back and suggestions. Thanks again!

EDIT: Just wanted to say that so far, the toolkit is outstanding. All modes are pretty stable, I have yet to find a problem with it. So far Ive edited all campaign missions for practice and they all played through perfectly. Really hope you all make some more progress on it.

#11
sandworm

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I was just wondering does anyone know how to get the string indexes for messages to show up? They wont show on the left column yet I saw that they did in a picture that MVI posted.

#12
aKaFedaYkin

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U will need to know the message indexes numbers (for example "Harkonnen have been annihilated" is 600, find others from the original misssions) and u'll need to use dummy condition. Download my atreides campaign,there you will see.how i did.. Hope it works for u too

New Atreides Campaign
New Mercenary Campaign

New Ixian Campaign <<<< NEW
Mercenary Mission
Practice/Multiplayer Allied Mod + 8 player patch

D2K_Hammerfest (modded mission) <<<<<<<<<< NEW
YouTube Channel   <<<< Many modding-related videos + different goodies.

Second You-Tube channel <<< I'm continuing my dune2k videos here, follow this one as well
D2K+ Toolkit Video Tutorials
a2c0g0.png

---------------------------Administrator on d2kplus.com------------------------------


#13
sandworm

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Yea i was actually doing that, I thought there was a way to make them be displayed. Maybe in a later release it will be updated. Thanks again.

#14
mvi

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There is, the update was released since the toolkit, so you need to download the v0.2 string table editor separately here.

9DJqrvu.png


#15
sandworm

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Oh ok thanks alot mvi

#16
Hawker

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Great editor.

#17
vota dc

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Seems great!

#18
sandworm

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Hey Mvi would it be possible to add a drag and select tool to the map editor so we can may copy and paste, as well as delete with more ease?

#19
mvi

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The map editor is by Klofkac, not by me. You'll have to contact him about any feature requests or bug submissions.

9DJqrvu.png


#20
aKaFedaYkin

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Guys, I found this.. Stealth Devastators spawned from starport, also harverters with combat tank turret. Question: are these made with TibEd? Have a look at the vid:


New Atreides Campaign
New Mercenary Campaign

New Ixian Campaign <<<< NEW
Mercenary Mission
Practice/Multiplayer Allied Mod + 8 player patch

D2K_Hammerfest (modded mission) <<<<<<<<<< NEW
YouTube Channel   <<<< Many modding-related videos + different goodies.

Second You-Tube channel <<< I'm continuing my dune2k videos here, follow this one as well
D2K+ Toolkit Video Tutorials
a2c0g0.png

---------------------------Administrator on d2kplus.com------------------------------