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Posted

And they came together from across the land, the modders bold...

Right a Dune mod for Generals...

Who's with me?

Primarily I need modellers and probably texturers, maybe one more INI editor or two.

Oh and of course IDEAS! Even if you can't mod please post your ideas.

My idea was to more or less transplant the three major houses durectly from Emperor and then to form several other major houses up around them. I want this mod to be fairly true to Dune but not at the expense of fun.

The houses/factions that I want to be in it are:

Atreides

Ordos

Harkonnen

Corrino

Vernius

Bene Tleilax

The rest are open to negotiation but these will be the first to be made if all goes to plan. If you sign up here (which I hope many will) then expect to be given work to do, because I really will need a lot of help and this will be a team effort.

Posted

3DModeller Leto at your service...I can do tanks. As evidence:

http://rtsheaven.tripod.com/RA2XP/renders.html

^Albiet you might want a lower polycount than 1956. ;D

I did your model now with 320 polygons :)

(336 if there is two of that pink box in the back)

By the way... If you need a modeler, I could make models. But only if I can use 3d studio max.

Posted

Yes, Anders you can.

Excellent!

Oh and Anders, if you're going to help, you'll actually need to finish this ok? ;)

That's great so far, we've got a texturer, *two* modellers and one and a half INI editors lol.

Anyone else?

Posted

Oh and Anders, if you're going to help, you'll actually need to finish this ok? ;)

Ofcourse.

Rts models like those on emperor take almost no time to create.

And if you're in doubt... Sardaukar 2000 WILL be finished ;)

Posted

Ok, perhaps a dilemma of sorts; what about the spice? Shall we say that all the basic maps are off-Arrakis and then create out own maps to go with the mod which will have real spice (I'm sure it's possible to do).

Or shall we just convert the stockpiles on all maps to spice-mine looking things?

Posted

Have I mentioned that I have created some Operation Flashpoint models too?

btw, I like that spice mine idea.

Posted

How many times do I have to explain this! I don't have a copy, but one of my best friends does! I can edit files on his comp and save em to disk. Now stop making fun of me...

Posted

can you post links to Generals modding tools?

I need direct links, because I am quite tired nowadays, aswell as a bit ill.

Posted

tell me more about this gmax format.

Gmax is a 3d scene file type.

I can import 3dstudio max meshes in it.

btw, it's looking extremely much like 3dstudio max!

I feel at home already :P

Posted

Well, use FinalBIG to open up generals/data/models.big (could be W3D.big) and extract a .W3D, then using the tools in my last post, import it into GMAX. This will let you edit it and then convert it back into .W3D for use in-game.

Posted

Ok, the original 4 sides will be the same except for these chnges:

The minotaurus will not be quite so tough after the first level-up

Ordos pop-up turrets actually will be popup and cloaked when not firing.

Gunship armour will be reduced

Are there any other changes that you think should be included?

---

Also we have to think of Generals specific things such as spice gatherers and construction units. I'd say that Harkonnen would have slave workers and slave gatherers similar to the GLA workers, while the Ordos have expensive hi-tech vehicles that can carry a lot of spice (harvesters basically)and the Atreides would use air-harvesters I guess.

Posted
Ok, the original 4 sides will be the same except for these chnges:
Four? Are you adding Corrino (you know you can add more sides, right?), or is that a typo?

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