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Posted

It depends if it is on defencive, attackive, or competive.

Defencive means that the enemys base will be protected more with units/turrets.

Attackive means that more units will attack you than defend their base.

And competive is when their both attackive and difencive.

The higher you put it, the faster the AI will play as buliding things. The other way around when it is lower.

Posted

It also has an effect on what the AI are building.

When you choose "attacker" the AI will not start building walls from the start of the game and immediatley go offensive.

Posted

I think there was also a difference in building speed, an AI player set on hard can produce things faster then you.

Yes, when on hard the buildtime for the AI is 75% of normal and cost is 50%.

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