RobertF2002 Posted October 5, 2002 Author Share Posted October 5, 2002 I need time to make mods Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 5, 2002 Share Posted October 5, 2002 I didn't see any particular problems, but I don't really know what you mean by "they aren't there". Have you made graphic alterations? Have you altered the text? Quote Link to comment Share on other sites More sharing options...
ethan Posted October 6, 2002 Share Posted October 6, 2002 I need time to make modsdo you have cancer, or what? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 6, 2002 Share Posted October 6, 2002 What's going on with it? Do you actually need help? Quote Link to comment Share on other sites More sharing options...
IxianMace Posted October 7, 2002 Share Posted October 7, 2002 Robert, after checking the rules file, I think I've found a problem. It may not be all the problems that the rules file contains, but it is one that is apparent. You've declared the turrets properly, and it looks like you've renamed all the unit data starting with 'HK' to 'DE'. The thing you forgot to do was to change the names for the turret data that was already there for the Harkonnen units or make new turrets for your Deathens units to use. You've declared the Deathens turrets, but there are no turret attributes for them. When I tried to start a game with your mod, the game wouldn't even load, it just crashed. You need to make sure you've put your turrets names in the declaration section, and then add their attributes to the turret data section. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted October 7, 2002 Share Posted October 7, 2002 I suggest that you always keep the HK in the rules - it doesn't show up in the game, and changing the names sometimes annoys the engine. Quote Link to comment Share on other sites More sharing options...
Frodo Posted October 7, 2002 Share Posted October 7, 2002 yes, don't change hkxxxxx, or atxxxxxx, or orxxxxxx. (x=unitname) It will make it so that prebuilt units can not work. Same thing with buildings. Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 8, 2002 Author Share Posted October 8, 2002 Yeah I cant figure out my problem yet.My mod won't even work on my computer because hark units are still there Quote Link to comment Share on other sites More sharing options...
Apollyon Posted October 8, 2002 Share Posted October 8, 2002 im sorry but what is this problemmayhaps i can help Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 10, 2002 Author Share Posted October 10, 2002 Yeah mod won't actavate when I put everything where it needs to be but......... Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 11, 2002 Author Share Posted October 11, 2002 Um I realy need help.Realy! :O Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 11, 2002 Share Posted October 11, 2002 Try to describe the problem more accurately. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted October 11, 2002 Share Posted October 11, 2002 What do you mean it won't activate? It freezes, it crashes, or the game just plays normally like if you hadn't a mod? Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 14, 2002 Author Share Posted October 14, 2002 the game plays as if theres no mod Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted October 14, 2002 Share Posted October 14, 2002 Do you mean that text edits don't appear? You may have not completed the functions necessary for the changes to active. Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 14, 2002 Author Share Posted October 14, 2002 ??? I don't know about you but it seems likeIM STILL TALKING TO A WALL! may someone get everything in the game unlocked(units&buildings) sorted in to the houses!P.S. I'm still tring to get helpers for my mod.anyone in favor please say I! ;D Quote Link to comment Share on other sites More sharing options...
RobertF2002 Posted October 14, 2002 Author Share Posted October 14, 2002 yes, don't change hkxxxxx, or atxxxxxx, or orxxxxxx. (x=unitname) It will make it so that prebuilt units can not work. Same thing with buildings.What do you mean Quote Link to comment Share on other sites More sharing options...
Apollyon Posted October 14, 2002 Share Posted October 14, 2002 i think the problem may well be that the rules.txt and trhe artini.txt are "older" than the model.rfhput ur comp clock forward a couple of years and open the inis and just resave them without any changes.then set ur comp clock back to normal, make sure the inis are in emperor/data/model and try running the game. Quote Link to comment Share on other sites More sharing options...
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