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Tleilaxu lovers, the time has came......


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Posted

but there are alot of seconds like this

another expl a tank is infected with a larvae and theres a repair tank in the base and the tank make it to the base and the repair tank opens his arms but a second befor he removes the larvae the tank explodes!

Posted

you are ALL thinking on an small scale, think BIG.

example: an buzsaw light infantry fight:

normally if the 2 players are of equal skill the entire group dies and must be replaced.

1 player could bring in an assault tank (which dies in an second if its an large group) but that second is IMPORTANT!! because it gives time for your units to damage/kill enemy units without losing many of their own.

this could save 2/4 buzsaws which could march to the enemy base and take over controll untill reinforcements arrive.

Posted

Because your not allowed to leech your own unit.

I've found a bug with the Leeches, when i tell it to attack a enemy, it doesn't shoot when in range but rushes to it so close like it wants to rape the unit and then shoot after like 3 or 4 seconds.

Posted

Usually 1 missile from any unit should be enough to remove a larve, but for some reason, sometimes 2 or even 3 is required. It'll also cause some minor damage to the unit itself. If any light infantries are alive, I'll prefer using them to remove the larve instead because they cause less damage to the unit.

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