ken124578 Posted September 21, 2002 Posted September 21, 2002 no anne lover, you're wrong, you wont have many units in you're base if you're against an good player, you need ALL units for defending against his attacks on the sand, NEVER let his troops march in you're base because its likely that he's carrying an engineer with him.
Devastator_Mech Posted September 22, 2002 Posted September 22, 2002 I'll doubt a good player would even build SW's.
IxianMace Posted September 22, 2002 Author Posted September 22, 2002 Anna lover you seem to 'doubt' this, and 'doubt' that. Why don't you go and play on WOL more often and see for yourself, instead of doubting everything you're not sure about?
Devastator_Mech Posted September 22, 2002 Posted September 22, 2002 I do. I'm sure a good player won't build it atleast in the first 10-15 mins of the game. If you do and you think your a good player, think again.
ken124578 Posted September 22, 2002 Posted September 22, 2002 i wouldn't call someone an "good" player if he didn't build sw's when he can, they help cripple the enemy and is unstoppable when released.
Devastator_Mech Posted September 22, 2002 Posted September 22, 2002 Its usually much more effctive to use $5000 and 5-10 mins (i think about 5-10 min excluding building time) to build and attack with a conventional force rather than investing on something in which you won't even know you've got the time to use it or not.
ken124578 Posted September 22, 2002 Posted September 22, 2002 base building doesn't affect unit production speed, when teching up you are getting acces to new units aswel ;)
IxianMace Posted September 23, 2002 Author Posted September 23, 2002 I've just come to realize that this thread has gotten way off the original topic. After reading the sticky topic up the top of the page by Navaros, I've consequently come to realize that this topic is way overdue for locking.
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