Jump to content

Recommended Posts

Posted

During the making of KH1, me and Edric O were planning to introduce new AI in the mod. However, because the release was repeatedly delayed, ppl wouldn't probably have the patience for the AI modifications. Then I decided to introduce new AI in the Chapterhouse mod. But when I realized chapterhouse was going to be yet another unoriginal big mod, I decided such an idea should not be wasted and it should be better to use it in KH3.

Posted

I'm working on it; I mad a mistake though, and my current version has yet to be debugged. Suffice to say, the ordos AI beat me a good few times. Most irregular.

Posted

Well if you're going to make any changes to the AI I'd like to see the following:

1. Larger and more brutal rushes.

2. More intelligent use of Advanced Carryalls. ::) (Perhaps the AI could steal harvesters with Advanced Carryalls or do engineer drops?)

3. A CLEANER more ORGANIZED base format (sometimes the Competent AI script locks itself in its own base with walls, or blocks the factory with structures like the outpost. ::)

4. Much more airstrikes (i.e. more use of EITS, larger and more powerful gunship rushes, air drone rushes, and perhaps even ornithopter rushes.

Posted

are you talking about Ornihopter rushes, or Golden Eagle rushes?

Well Golden Eagle rushes for KH2, but I'd still like to see some improvement in the way the AI employs units in the original Emperor. Perhaps there could just be a mod that 'improves' or 'enhances' the AI, rather than changing lots of unit stats around?

Posted

I think the new AI should only be used by the Hard computer opponents. Some people will still want to play against the old easy enemy.

Besides, how can I test new units for mods if the computer is swarming all over my base? ;)

Posted

First of all, the Corrino AI needs to learn how to use its AA units. Currently it doesn't build any AA Platforms or AA Mines, so it's a sitting duck for aircraft.

Posted

The Easy-Normal-Hard in the skirmish screen only affects units' prices for the comp. But I can always make a switch that can be used before starting the game.

The new AI will have tactics for the new units so that the comp can use them properly. In addition, I will reduce or even completely remove the building delays the comp makes before starting building another unit or building.

Posted

ok lets say 2 ppl go to play KH online and i have one AI setting and he has different will it be like an unpatched version of KH and a patched one... ya know OOS/crash?

  • 4 months later...
Posted

Nice work Nema, I 'll add some groups soon.

Here are some things I think should be corrected above (but would like to know your opinion first):

In the FormFront set, we could also add the ATSniper (Sardaukar), the ATTrooper (Sound Blaster), the ATBlaster (Detonator) and HKPlasma (Plasma Trooper)

In the FormRear set it would be a good idea to add the ATMinotaurus (Siege Tank), the ORGastrooper and ORSniper.

In the FormProtected set we should put the HKBomba, who is unarmed.

In the DefenceTUnitB4 we can put ATTrooper, ORGastrooper, HKPlasma and ORSniper. Their tech levels are appropriate and meeting them early in game is quite tough, especially those Gas troopers.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.