Desert_Eagle25 Posted June 27, 2002 Share Posted June 27, 2002 I'm not making a MOD, but I wanna hear sum ideas. Heck, Sum1 might even use our ideas...They should make a new building..like a laser gate that only opens for one of your units and wont allow enemy units to enter. It should hae HEAVY armour. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 27, 2002 Share Posted June 27, 2002 Thats can't be done, but, How about a unit that can summon sandstorms?Or a more powerful wind like in the books."...will tear your flesh to bones, then grind those bones to dust..."Or something like that.Corilies storm or something. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 27, 2002 Author Share Posted June 27, 2002 Tight...but that unit should be VERY weak or else it'll be the greatest unit in the game....and I think you can make a laser gate...they have it in the buildings list for TibEd....just give it an icon, house and primary buildings and thats it.... Quote Link to comment Share on other sites More sharing options...
DjCiD Posted June 27, 2002 Share Posted June 27, 2002 the ultimate ordos turret. make it the maching gun turret uith a sard chaingun but make it a laser chain gun. but keep it like the popup laser turret being that it doesnt explode when shooting shields. is that possible? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 27, 2002 Share Posted June 27, 2002 Yes there is a line that says Laser = True or something like that. If you turn it off, the shileds don't cause a reaction, but, they do still shoot lasers. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 27, 2002 Author Share Posted June 27, 2002 ooooooh....i that it turned off laser graphics..now i get to have more fun with my MOD...hehehe Quote Link to comment Share on other sites More sharing options...
DjCiD Posted June 27, 2002 Share Posted June 27, 2002 ok speaking of laser chain gun how bow this instead of turret. have a unit deply into a laser cain gun like the kindjal or mortar (i think kindjal would look better) but same idea no boom whit shield Quote Link to comment Share on other sites More sharing options...
Frodo Posted June 27, 2002 Share Posted June 27, 2002 Thats can't be done, but, How about a unit that can summon sandstorms?Or a more powerful wind like in the books."...will tear your flesh to bones, then grind those bones to dust..."Or something like that.Corilies storm or something.i think that it is possible to make that. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 27, 2002 Author Share Posted June 27, 2002 yes, but will it damage friendlies? Quote Link to comment Share on other sites More sharing options...
Frodo Posted June 28, 2002 Share Posted June 28, 2002 i could make it either way Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 28, 2002 Author Share Posted June 28, 2002 how is that possible? i dont think theres a turret for storms... ??? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 28, 2002 Author Share Posted June 28, 2002 oh..also they should make the AI uploadable. u can download different strategies then upload the files into an AI folder..then they'd be able to use those strats against u.. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 28, 2002 Share Posted June 28, 2002 Storms are a unit, and Fremen Fedaykin can deploy into any unit.So you just make it deploy into a sandstorm.The light gate doesn't actuall hurt, it's just a structure in the Heighlineir missions, used to slow you down. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 28, 2002 Author Share Posted June 28, 2002 hmmm..how do u make it deploy into sandstorm? and when u do, can u control the sandstorm? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 28, 2002 Share Posted June 28, 2002 Um, the control part, I haven't tried, but, there might be a line saying.AiUncontrolled = TRUESelectable = FALSEchange these to their oppisites, and you may be able to select and control.The Fremen Fedaykin has a line sayingResource = WormRiderChange it toResource = StormUnitAnd it will deploy into it, but, beware, that if you change those lines on the Storm unit, the enemy will be able to control natural storms aswell, so make a copy of the storm unit and use that.Also, change theCanDie = FalseOtherwise with one fedaykin you cna win the game. Quote Link to comment Share on other sites More sharing options...
vidiware Posted June 28, 2002 Share Posted June 28, 2002 Is it possible to make a Mobile Missile Launcher?Or a nuclear silo i addition to the harkonnen one?Or make anti-superweapon defence (same style as american rocket shield)?Or a atomic saboutaur? Deploys like a abomb? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 29, 2002 Share Posted June 29, 2002 Mobile Missile Launcher? You mean a Kobra?The silo is possible, what does it do?No anti superweapon shields.The Suboutar is easy to do, what do you need? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 29, 2002 Author Share Posted June 29, 2002 just change sabatuer warhead damage and stuff...and the bullet range...i thinkthe mobile missile launcher, like a kobra or MISSILE Tank??the shields, i dunno. maybe u could use the encoding for the missile turret for RA2?? i dont think it's possible tho, 2 very different games.and the missile silo..I think u can do that...i'll update later Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 29, 2002 Share Posted June 29, 2002 What do you want the silo to do?The Sab has its SabExplosion line somewhere. Change it to the Deathhand one. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 1, 2002 Share Posted July 1, 2002 Mobile Nuclear Missile turret, like the harkonnen one with nuclear poison after hitting ground?What about have a subhouse with a nuclear missile silo?Can u use everything as a missile silo?Is this possible?And the anti-superweapon thing is it possible to make?The UnStealth = # don't work!!!Just try yourself Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 1, 2002 Author Share Posted July 1, 2002 Yes actually. Change the line of the Death Hand "Primarybuilding = HKPalace" to sumthin else. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 2, 2002 Share Posted July 2, 2002 Is that all you need to do?Isn't there a xfb thing to stop it? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 2, 2002 Author Share Posted July 2, 2002 not really... Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 2, 2002 Share Posted July 2, 2002 Thats really good! ;D Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 2, 2002 Share Posted July 2, 2002 So all you want the missile silo to do is make missiles?Yes, in that case is all you doChange the primary Building of the Deathhand to the silo building. Quote Link to comment Share on other sites More sharing options...
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