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Posted

heh well ok

IX

Subterranean tank

Inkvine missile tank

Explosive Sniper

Mauler Bot

Missile APC

Normal ATSniper

TL

Ghola

Idaho Ghola

Hallack Ghola

Eradicator Gas Tank

Face Dancer Assassin

Cannon Spider Tank

Missile Spider Tank

Reaper Spider Tank

IM

IMTank

annihilation Trooper

Bashar

Burseg

FR

Worm God

Avenger

Heavy Weirding trooper

ATAPC

GU

Cannon Infantry

Striker Tank

Lightning Mortar infantry

Wave Shifter

Wave Lord

i know theres a few more but i cant remember them right now :)

Posted

well, that eradicated my idea for a rocket spyder tank...hmm...still got the idea for a Laser Spyder Tankan Atomic Generator(windtrap) wich takes the place of a unit...600 units of nrg...but has explosiontype=deathhandbomb. Also i was thinking of a Stealth Turret. It detects stealth units within a range of 15. weak wepon though.here are sum other unitsSardaukar :Brute Enforcer (Infantry)- A HEAVILY armoured Melee Trooper. Uses it's fists to punch. Fast RF, and can Regenerate.Apparition (Infantry)- Missile Trooper. Stealth.Excels at anti-infantry, but sucks at armoured units.Shade (Infantry)- Stealth unit. Uses both ORDustGun and IMADVSardaukarKnife. (add AdvancedSardaukar=true at the end of it's code)Behemoth (Tank)- Resembles Flame Tank. Has Lasers. Speed is mowed down. HP Increased.thats it for now....

Posted

Funny,

with the KH.

The Corrino Siege tank is an inkvine model, it shoots its catapult with the animation and sound effects, and then a missile comes flying out from it.

Looks odd, try it.

Posted

Sardaukar :

Brute Enforcer (Infantry)

- A HEAVILY armoured Melee Trooper. Uses it's fists to punch. Fast RF, and can Regenerate.

Apparition (Infantry)

- Missile Trooper. Stealth.Excels at anti-infantry, but sucks at armoured units.

Shade (Infantry)

- Stealth unit. Uses both ORDustGun and IMADVSardaukarKnife. (add AdvancedSardaukar=true at the end of it's code)

Behemoth (Tank)

- Resembles Flame Tank. Has Lasers. Speed is mowed down. HP Increased.

I like the brute enforcer idea

the apparition has pretty much been done (fremen have a similar unit) but i like the name

The shade sounds like the duncan idaho ghola (except cloaked)

and the behemoth has double turrets so i think we should make use of them better (like 1 rocket and 1 plasma or something)

Posted

Also, I was thinking of an Arbalest. It is like a mortar infantry, but uncrushable do to the weight of it's armor and high-caliber wepon. It has a longer range then a mortar, VERY FAST RF, and lower trajectory then a regular mortar. I was also thinking that it could be able to home in on a unit I was also thinking of the "Worm Lord". It created when Fremen Barracks, Tleilaxu Flesh-Vat, Barracks,and Factory available...wait we dont have factory, do we? Well ne ways, it's basicly the Worm-Rider unit, but can go on rock and sand. Also maybe a Vulcan, a enhanced Ornithoper, but with machine gun instead of missile. And a Desert Eagle;D ;D ;D . Wich shoots lasers. Desert Eagle has 20 ammo, fast RF, but it has 20 ammo cuz it uses laser from Plasma Energy, wich needs to be De-Toxinated every 20 shots, or it will overload(but in game it wont self-destruct)

Posted

Also maybe a Vulcan, a enhanced Ornithoper, but with machine gun instead of missile. And a Desert Eagle ;D ;D . Wich shoots lasers. Desert Eagle has 20 ammo, fast RF, but it has 20 ammo cuz it uses laser from Plasma Energy, wich needs to be De-Toxinated every 20 shots, or it will overload(but in game it wont self-destruct)

Posted

Ok, then how bout sum more infantry, since sum of those have been done.. Guerilla (Infantry) - It gains stealth on first Rank level. Uses IMADVSardaukarKnife, and tosses grenades(ORGasTurret). It also has good dmg on armour, so it's not totally useless in big assaults. Guerilla Tank (Tank) - Holds Infantry. Resembles a Smugler Quad. Uses ORAPCGun. Has extended range. Can crush infantry, and has increased HP and dmg.Behemoth (Tank)- Resembles an Assault Tank. Has ATKinjalBigGun. Faster rate of fire. Speed is mowed down. Light armour, but 200 extra health.

Posted

Also, how about a NIAB Disrupter. It shoots a non-tracking missile. When Hit, a unit gets the same effect from a chaos lighting. Or a Hawk Strike effect, if possible, Apollyon can choose.Also a NIAB Banshee, a NIAB Infantry unit with a rate of fire of 10-20. It uses both HKBuzzsawleft,HKBuzzsawRight. Dmg is lower tho. if not possible, one gun, but better dmg.

Posted

yeah i like the disrupter ideashouldnt really be niab tho cos that would make it too powerful.u cant add two turrets to an infantry unit like that cos its not mentioned in the xbfid add the berserk effect of chaos lightning which i thought of doing ages ago but never got around to. Also we shudnt have the tank shoot a missile cos the lightning effect of the niabs is part of their model (like flame and gas) i made the disrupter tank and it works fine. Now we need to think of more units for the imperialscan anyone tell me how to edit sounds?plz?i added the brute enforcer cos i think the idea is koolhes really , really tough and causes loads of damage but is very slow.i also made the flame tank have 1 cannon and 1 flame turret both are for Imperial so the current units are: (including original ones)IM - 11TL - 11IX - 9FR - 9GU - 9that adds up to 49 which is more buildable units than were in the original game :)

Posted

ix need more infanry ill give the flame tank to the guild shall I?it sort of conflicts with their ethos tho...Actually ill just make the limit 11its easier that way and the more units the better really

Posted

Awesome, ok. So, shall we use the Guerilla, and Guerilla tank? how bout the Behemoth? Ok, I got one infantry unit for the Ix. Ix-Stalker - Stealth when still. Instantly kills infantry and buildings. Range of 0. Medium armour, but low HP. Crushable.No effect on Tanks Ix-Android - Heavy armour. Extremely High, Un-Human HP. Regular Infantry gun. Low damage Ix-Skare Trooper - Launches missile. Missile does no actual damage, but when hit, a unit will recieve the Hawk Strike effect. Low HP. No armour.Medium speed. Medium Reload time.Doesn't track, and Medium range. Ix-Bio-Engineer - Heals Infantry. Medium Armour. High speed unit. Also removes leeches. Uncrushable, and will not cower(crawl on ground).

Posted

i could make a medic but it would mean that the repair vehicle could not be used. The android sounds like the ixian mauler which is a cyborg and already in the mod.

We already have 2 close range units (and btw i made the enforcer really powerful cos its cool :) ) the skarer guy sounds a tad powerful but maybe....

Posted

in fact ill make a medic and engineer all in 1 for IXIm afraid the above has proven impossible because the repair ability is part of the model xbf (i think) and i dint want a medic/repair unit looking like a vehicleill scrap the idea for the mo

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